enable f16; fn sqrt_d9ab4d() { var arg_0 = vec2(f16()); var res : vec2 = sqrt(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { sqrt_d9ab4d(); return vec4(); } @fragment fn fragment_main() { sqrt_d9ab4d(); } @compute @workgroup_size(1) fn compute_main() { sqrt_d9ab4d(); }