fn tan_7ea104() { var arg_0 = vec3(1.0f); var res : vec3 = tan(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { tan_7ea104(); return vec4(); } @fragment fn fragment_main() { tan_7ea104(); } @compute @workgroup_size(1) fn compute_main() { tan_7ea104(); }