@group(1) @binding(0) var arg_0 : texture_storage_1d; fn textureDimensions_dc2dd0() { var res : i32 = textureDimensions(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureDimensions_dc2dd0(); return vec4(); } @fragment fn fragment_main() { textureDimensions_dc2dd0(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_dc2dd0(); }