Texture2D arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSampleBias_a161cf() { float2 arg_2 = (0.0f).xx; float arg_3 = 1.0f; float4 res = arg_0.SampleBias(arg_1, arg_2, arg_3, (0).xx); } void fragment_main() { textureSampleBias_a161cf(); return; }