enable f16; fn transpose_b9ad1f() { var arg_0 = mat3x2(f16(), f16(), f16(), f16(), f16(), f16()); var res : mat2x3 = transpose(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_b9ad1f(); return vec4(); } @fragment fn fragment_main() { transpose_b9ad1f(); } @compute @workgroup_size(1) fn compute_main() { transpose_b9ad1f(); }