#include using namespace metal; void foo() { thread int tint_symbol = 0; thread float4 tint_symbol_1 = 0.0f; thread float2x2 tint_symbol_2 = float2x2(0.0f); tint_symbol = (tint_symbol / 2); tint_symbol_1 = (tint_symbol_1 * float4x4(float4(0.0f), float4(0.0f), float4(0.0f), float4(0.0f))); tint_symbol_2 = (tint_symbol_2 * 2.0f); }