struct Inner { x : i32; }; [[block]] struct S { a : vec3; b : i32; c : vec3; d : u32; e : vec3; f : f32; g : vec2; h : vec2; i : mat2x3; j : mat3x2; [[align(16)]] k : Inner; [[align(16)]] l : [[stride(16)]] array; }; [[binding(0), group(0)]] var s : S; [[stage(compute), workgroup_size(1)]] fn main() { let a = s.a; let b = s.b; let c = s.c; let d = s.d; let e = s.e; let f = s.f; let g = s.g; let h = s.h; let i = s.i; let j = s.j; let k = s.k; let l = s.l; }