static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 color_out = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int2 iv = int2(0, 0); const float4 x_28 = frag_color; iv = int2((float2(x_28.x, x_28.y) * 256.0f)); const int x_33 = iv.y; if ((((x_33 / 2) & 64) == 64)) { color_out = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { color_out = float4(0.0f, 1.0f, 1.0f, 1.0f); } return; } struct main_out { float4 color_out_1; }; struct tint_symbol_1 { float4 frag_color_param : TEXCOORD1; }; struct tint_symbol_2 { float4 color_out_1 : SV_Target0; }; main_out main_inner(float4 frag_color_param) { frag_color = frag_color_param; main_1(); const main_out tint_symbol_3 = {color_out}; return tint_symbol_3; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.frag_color_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.color_out_1 = inner_result.color_out_1; return wrapper_result; }