#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { int temp = 0; float const x_39 = x_5.injectionSwitch.x; if ((x_39 > 2.0f)) { float4 const x_8 = *(tint_symbol_3); temp = int(fmax(mix(float4(1.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), x_8), float4(8.600000381f, 8.600000381f, 8.600000381f, 8.600000381f)).y); int const x_44 = temp; if ((x_44 < 150)) { discard_fragment(); } int const x_48 = temp; if ((x_48 < 180)) { discard_fragment(); } } *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { main_1(x_5, tint_symbol_5, tint_symbol_6); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_7), &(tint_symbol_8)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }