static float4 color_out = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 color_in = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { color_out = color_in; return; } struct main_out { float4 color_out_1; }; struct tint_symbol_1 { float4 color_in_param : TEXCOORD0; }; struct tint_symbol_2 { float4 color_out_1 : SV_Target0; }; main_out main_inner(float4 color_in_param) { color_in = color_in_param; main_1(); const main_out tint_symbol_3 = {color_out}; return tint_symbol_3; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.color_in_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.color_out_1 = inner_result.color_out_1; return wrapper_result; }