#version 310 es precision mediump float; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } float get_f32() { return 1.0f; } void f() { vec2 v2 = vec2(get_f32()); vec3 v3 = vec3(get_f32()); vec4 v4 = vec4(get_f32()); }