SKIP: FAILED #version 310 es precision mediump float; layout(location = 0) out vec4 x_GLF_color_1_1; struct buf0 { uint one; }; layout(binding = 0) uniform buf0_1 { uint one; } x_6; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { uint a = 0u; uint b = 0u; uint c = 0u; uint d = 0u; uint e = 0u; uint f = 0u; uint x_41 = x_6.one; a = ((77u + x_41) >> 32u); uint x_45 = x_6.one; b = ((3243u + x_45) >> 33u); uint x_49 = x_6.one; c = ((23u + x_49) >> 345u); uint x_53 = x_6.one; d = ((2395u + x_53) << 32u); uint x_57 = x_6.one; e = ((290485u + x_57) << 33u); uint x_61 = x_6.one; f = ((44321u + x_61) << 345u); if ((a != 1u)) { a = 1u; } if ((b != 0u)) { b = 0u; } if ((c != 1u)) { c = 1u; } if ((d != 0u)) { d = 0u; } if ((e != 1u)) { e = 1u; } if ((f != 0u)) { f = 0u; } if (((((((a == 1u) & (b == 0u)) & (c == 1u)) & (d == 0u)) & (e == 1u)) & (f == 0u))) { x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { vec4 x_GLF_color_1; }; main_out tint_symbol() { main_1(); main_out tint_symbol_1 = main_out(x_GLF_color); return tint_symbol_1; } void main() { main_out inner_result = tint_symbol(); x_GLF_color_1_1 = inner_result.x_GLF_color_1; return; } Error parsing GLSL shader: ERROR: 0:51: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) ERROR: 0:51: '' : compilation terminated ERROR: 2 compilation errors. No code generated.