#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct S { tint_array a; }; int foo(thread int* const tint_symbol_4) { *(tint_symbol_4) = as_type((as_type(*(tint_symbol_4)) + as_type(1))); return *(tint_symbol_4); } int bar(thread int* const tint_symbol_5) { *(tint_symbol_5) = as_type((as_type(*(tint_symbol_5)) + as_type(2))); return *(tint_symbol_5); } void tint_symbol(thread int* const tint_symbol_6) { S x = S{}; int const tint_symbol_3 = foo(tint_symbol_6); int const tint_symbol_1_save = tint_symbol_3; int const tint_symbol_2 = bar(tint_symbol_6); x.a[tint_symbol_1_save][tint_symbol_2] = as_type((as_type(x.a[tint_symbol_1_save][tint_symbol_2]) + as_type(5))); }