#version 310 es uint local_invocation_index_1 = 0u; shared uint wg[4]; void compute_main_inner(uint local_invocation_index) { uint idx = 0u; idx = local_invocation_index; { for(; !(!((idx < 4u))); idx = (idx + 1u)) { atomicExchange(wg[idx], 0u); } } barrier(); atomicExchange(wg[1], 1u); return; } void compute_main_1() { compute_main_inner(local_invocation_index_1); return; } void compute_main(uint local_invocation_index_1_param) { { for(uint idx_1 = local_invocation_index_1_param; (idx_1 < 4u); idx_1 = (idx_1 + 1u)) { uint i = idx_1; atomicExchange(wg[i], 0u); } } barrier(); local_invocation_index_1 = local_invocation_index_1_param; compute_main_1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(gl_LocalInvocationIndex); return; }