// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_RENDERPIPELINE_H_ #define DAWNNATIVE_RENDERPIPELINE_H_ #include "dawn_native/Pipeline.h" #include "dawn_native/dawn_platform.h" #include #include namespace dawn_native { struct BeginRenderPassCmd; class DeviceBase; MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device, const RenderPipelineDescriptor* descriptor); size_t IndexFormatSize(dawn::IndexFormat format); uint32_t VertexFormatNumComponents(dawn::VertexFormat format); size_t VertexFormatComponentSize(dawn::VertexFormat format); size_t VertexFormatSize(dawn::VertexFormat format); bool StencilTestEnabled(const DepthStencilStateDescriptor* mDepthStencilState); bool BlendEnabled(const ColorStateDescriptor* mColorState); struct VertexAttributeInfo { uint32_t shaderLocation; uint32_t inputSlot; uint64_t offset; dawn::VertexFormat format; }; struct VertexBufferInfo { uint64_t stride; dawn::InputStepMode stepMode; }; class RenderPipelineBase : public PipelineBase { public: RenderPipelineBase(DeviceBase* device, const RenderPipelineDescriptor* descriptor, bool blueprint = false); ~RenderPipelineBase() override; static RenderPipelineBase* MakeError(DeviceBase* device); const VertexInputDescriptor* GetVertexInputDescriptor() const; const std::bitset& GetAttributesSetMask() const; const VertexAttributeInfo& GetAttribute(uint32_t location) const; const std::bitset& GetInputsSetMask() const; const VertexBufferInfo& GetInput(uint32_t slot) const; const ColorStateDescriptor* GetColorStateDescriptor(uint32_t attachmentSlot) const; const DepthStencilStateDescriptor* GetDepthStencilStateDescriptor() const; dawn::PrimitiveTopology GetPrimitiveTopology() const; dawn::CullMode GetCullMode() const; dawn::FrontFace GetFrontFace() const; std::bitset GetColorAttachmentsMask() const; bool HasDepthStencilAttachment() const; dawn::TextureFormat GetColorAttachmentFormat(uint32_t attachment) const; dawn::TextureFormat GetDepthStencilFormat() const; uint32_t GetSampleCount() const; // A pipeline can be used in a render pass if its attachment info matches the actual // attachments in the render pass. This returns whether it is the case. MaybeError ValidateCompatibleWith(const BeginRenderPassCmd* renderPassCmd) const; std::bitset GetAttributesUsingInput(uint32_t slot) const; std::array, kMaxVertexBuffers> attributesUsingInput; // Functors necessary for the unordered_set-based cache. struct HashFunc { size_t operator()(const RenderPipelineBase* pipeline) const; }; struct EqualityFunc { bool operator()(const RenderPipelineBase* a, const RenderPipelineBase* b) const; }; private: RenderPipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag); // Vertex input VertexInputDescriptor mVertexInput; std::bitset mAttributesSetMask; std::array mAttributeInfos; std::bitset mInputsSetMask; std::array mInputInfos; // Attachments bool mHasDepthStencilAttachment = false; DepthStencilStateDescriptor mDepthStencilState; std::bitset mColorAttachmentsSet; std::array mColorStates; // Other state dawn::PrimitiveTopology mPrimitiveTopology; RasterizationStateDescriptor mRasterizationState; uint32_t mSampleCount; uint32_t mSampleMask; bool mAlphaToCoverageEnabled; // Stage information // TODO(cwallez@chromium.org): Store a crypto hash of the modules instead. Ref mVertexModule; std::string mVertexEntryPoint; Ref mFragmentModule; std::string mFragmentEntryPoint; bool mIsBlueprint = false; }; } // namespace dawn_native #endif // DAWNNATIVE_RENDERPIPELINE_H_