// Copyright 2018 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_VULKAN_RENDERPASSINFOVK_H_ #define BACKEND_VULKAN_RENDERPASSINFOVK_H_ #include "backend/RenderPassInfo.h" #include "common/vulkan_platform.h" namespace backend { namespace vulkan { class Device; class RenderPassInfo : public RenderPassInfoBase { public: RenderPassInfo(RenderPassInfoBuilder* builder); // Compute all the arguments for, and record the vkCmdBeginRenderPass command. void RecordBeginRenderPass(VkCommandBuffer commands); private: Device* mDevice = nullptr; }; }} // namespace backend::vulkan #endif // BACKEND_VULKAN_RENDERPASSINFOVK_H_