struct frexp_result_vec4 { float4 sig; int4 exp; }; frexp_result_vec4 tint_frexp(float4 param_0) { float4 exp; float4 sig = frexp(param_0, exp); frexp_result_vec4 result = {sig, int4(exp)}; return result; } void frexp_3c4f48() { frexp_result_vec4 res = tint_frexp((1.0f).xxxx); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { frexp_3c4f48(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { frexp_3c4f48(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_3c4f48(); return; }