// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/d3d12/PlatformFunctions.h" #include "common/DynamicLib.h" namespace dawn_native { namespace d3d12 { PlatformFunctions::PlatformFunctions() { } PlatformFunctions::~PlatformFunctions() { } MaybeError PlatformFunctions::LoadFunctions() { DAWN_TRY(LoadD3D12()); DAWN_TRY(LoadDXGI()); DAWN_TRY(LoadD3DCompiler()); return {}; } MaybeError PlatformFunctions::LoadD3D12() { std::string error; if (!mD3D12Lib.Open("d3d12.dll", &error) || !mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) || !mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) || !mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature", &error) || !mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer, "D3D12CreateRootSignatureDeserializer", &error) || !mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature, "D3D12SerializeVersionedRootSignature", &error) || !mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer, "D3D12CreateVersionedRootSignatureDeserializer", &error)) { return DAWN_CONTEXT_LOST_ERROR(error.c_str()); } return {}; } MaybeError PlatformFunctions::LoadDXGI() { std::string error; if (!mDXGILib.Open("dxgi.dll", &error) || !mDXGILib.GetProc(&dxgiGetDebugInterface1, "DXGIGetDebugInterface1", &error) || !mDXGILib.GetProc(&createDxgiFactory2, "CreateDXGIFactory2", &error)) { return DAWN_CONTEXT_LOST_ERROR(error.c_str()); } return {}; } MaybeError PlatformFunctions::LoadD3DCompiler() { std::string error; if (!mD3DCompilerLib.Open("d3dcompiler_47.dll", &error) || !mD3DCompilerLib.GetProc(&d3dCompile, "D3DCompile", &error)) { return DAWN_CONTEXT_LOST_ERROR(error.c_str()); } return {}; } }} // namespace dawn_native::d3d12