fn inverseSqrt_84407e() { var res : f32 = inverseSqrt(1.0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { inverseSqrt_84407e(); return vec4(); } @stage(fragment) fn fragment_main() { inverseSqrt_84407e(); } @stage(compute) @workgroup_size(1) fn compute_main() { inverseSqrt_84407e(); }