builtins/gen/isNormal/b00ab1.wgsl:28:25 warning: use of deprecated builtin var res: vec2 = isNormal(vec2()); ^^^^^^^^ bool2 tint_isNormal(float2 param_0) { uint2 exponent = asuint(param_0) & 0x7f80000; uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); return clamped == exponent; } void isNormal_b00ab1() { bool2 res = tint_isNormal(float2(0.0f, 0.0f)); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { isNormal_b00ab1(); return float4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { isNormal_b00ab1(); return; } [numthreads(1, 1, 1)] void compute_main() { isNormal_b00ab1(); return; }