SKIP: FAILED #version 310 es precision mediump float; vec4 tint_unpack4x8unorm(uint param_0) { uint j = param_0; uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); return float4(i) / 255.0; } layout(location = 0) out vec4 x_GLF_color_1_1; struct strided_arr { int el; }; struct buf0 { strided_arr x_GLF_uniform_int_values[3]; }; layout(binding = 0) uniform buf0_1 { strided_arr x_GLF_uniform_int_values[3]; } x_6; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int i = 0; vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f); int x_30 = x_6.x_GLF_uniform_int_values[1].el; i = x_30; while (true) { int x_35 = i; int x_37 = x_6.x_GLF_uniform_int_values[2].el; if ((x_35 < x_37)) { } else { break; } v = tint_unpack4x8unorm(100u); float x_42 = v.x; if ((int(x_42) > i)) { int x_49 = x_6.x_GLF_uniform_int_values[1].el; float x_50 = float(x_49); x_GLF_color = vec4(x_50, x_50, x_50, x_50); return; } { i = (i + 1); } } int x_55 = x_6.x_GLF_uniform_int_values[0].el; int x_58 = x_6.x_GLF_uniform_int_values[1].el; int x_61 = x_6.x_GLF_uniform_int_values[1].el; int x_64 = x_6.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(float(x_55), float(x_58), float(x_61), float(x_64)); return; } struct main_out { vec4 x_GLF_color_1; }; main_out tint_symbol() { main_1(); main_out tint_symbol_1 = main_out(x_GLF_color); return tint_symbol_1; } void main() { main_out inner_result = tint_symbol(); x_GLF_color_1_1 = inner_result.x_GLF_color_1; return; } Error parsing GLSL shader: ERROR: 0:6: 'uint4' : undeclared identifier ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated.