#version 310 es precision mediump float; layout(location = 0) out vec4 x_GLF_color_1_1; struct strided_arr { float el; }; struct buf1 { strided_arr x_GLF_uniform_float_values[2]; }; struct strided_arr_1 { int el; }; struct buf0 { strided_arr_1 x_GLF_uniform_int_values[3]; }; struct buf2 { vec2 injectionSwitch; }; int x_GLF_global_loop_count = 0; layout(binding = 1) uniform buf1_1 { strided_arr x_GLF_uniform_float_values[2]; } x_7; layout(binding = 0) uniform buf0_1 { strided_arr_1 x_GLF_uniform_int_values[3]; } x_10; layout(binding = 2) uniform buf2_1 { vec2 injectionSwitch; } x_12; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float f = 0.0f; int r = 0; x_GLF_global_loop_count = 0; float x_42 = x_7.x_GLF_uniform_float_values[0].el; f = x_42; int x_44 = x_10.x_GLF_uniform_int_values[1].el; r = x_44; while (true) { int x_49 = r; int x_51 = x_10.x_GLF_uniform_int_values[2].el; if ((x_49 < x_51)) { } else { break; } x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); vec2 x_57 = x_12.injectionSwitch; f = (f + dFdx(x_57).y); { r = (r + 1); } } while (true) { if ((x_GLF_global_loop_count < 100)) { } else { break; } x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); float x_74 = x_7.x_GLF_uniform_float_values[0].el; f = (f + x_74); } float x_77 = f; float x_79 = x_7.x_GLF_uniform_float_values[1].el; if ((x_77 == x_79)) { int x_85 = x_10.x_GLF_uniform_int_values[0].el; int x_88 = x_10.x_GLF_uniform_int_values[1].el; int x_91 = x_10.x_GLF_uniform_int_values[1].el; int x_94 = x_10.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(float(x_85), float(x_88), float(x_91), float(x_94)); } else { int x_98 = x_10.x_GLF_uniform_int_values[1].el; float x_99 = float(x_98); x_GLF_color = vec4(x_99, x_99, x_99, x_99); } return; } struct main_out { vec4 x_GLF_color_1; }; main_out tint_symbol() { main_1(); main_out tint_symbol_1 = main_out(x_GLF_color); return tint_symbol_1; } void main() { main_out inner_result = tint_symbol(); x_GLF_color_1_1 = inner_result.x_GLF_color_1; return; }