SKIP: FAILED #version 310 es precision mediump float; uint tint_pack4x8unorm(vec4 param_0) { uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0)); return (i.x | i.y << 8 | i.z << 16 | i.w << 24); } vec4 tint_unpack4x8snorm(uint param_0) { int j = int(param_0); int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; return clamp(float4(i) / 127.0, -1.0, 1.0); } layout(location = 0) out vec4 x_GLF_color_1_1; struct strided_arr { float el; }; struct buf0 { strided_arr x_GLF_uniform_float_values[2]; }; struct strided_arr_1 { int el; }; struct buf1 { strided_arr_1 x_GLF_uniform_int_values[4]; }; layout(binding = 0) uniform buf0_1 { strided_arr x_GLF_uniform_float_values[2]; } x_6; layout(binding = 1) uniform buf1_1 { strided_arr_1 x_GLF_uniform_int_values[4]; } x_10; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { uint a = 0u; vec4 v1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); vec4 ref = vec4(0.0f, 0.0f, 0.0f, 0.0f); bool x_85 = false; bool x_97 = false; bool x_109 = false; bool x_86_phi = false; bool x_98_phi = false; bool x_110_phi = false; float x_36 = x_6.x_GLF_uniform_float_values[0].el; a = tint_pack4x8unorm(vec4(x_36, x_36, x_36, x_36)); v1 = tint_unpack4x8snorm(a); float x_42 = x_6.x_GLF_uniform_float_values[0].el; float x_45 = x_6.x_GLF_uniform_float_values[1].el; float x_48 = x_6.x_GLF_uniform_float_values[0].el; float x_51 = x_6.x_GLF_uniform_float_values[1].el; float x_54 = x_6.x_GLF_uniform_float_values[0].el; float x_57 = x_6.x_GLF_uniform_float_values[1].el; float x_60 = x_6.x_GLF_uniform_float_values[0].el; float x_63 = x_6.x_GLF_uniform_float_values[1].el; ref = vec4((-(x_42) / x_45), (-(x_48) / x_51), (-(x_54) / x_57), (-(x_60) / x_63)); int x_67 = x_10.x_GLF_uniform_int_values[1].el; float x_69 = v1[x_67]; int x_71 = x_10.x_GLF_uniform_int_values[0].el; float x_73 = ref[x_71]; bool x_74 = (x_69 == x_73); x_86_phi = x_74; if (x_74) { int x_78 = x_10.x_GLF_uniform_int_values[3].el; float x_80 = v1[x_78]; int x_82 = x_10.x_GLF_uniform_int_values[2].el; float x_84 = ref[x_82]; x_85 = (x_80 == x_84); x_86_phi = x_85; } bool x_86 = x_86_phi; x_98_phi = x_86; if (x_86) { int x_90 = x_10.x_GLF_uniform_int_values[2].el; float x_92 = v1[x_90]; int x_94 = x_10.x_GLF_uniform_int_values[3].el; float x_96 = ref[x_94]; x_97 = (x_92 == x_96); x_98_phi = x_97; } bool x_98 = x_98_phi; x_110_phi = x_98; if (x_98) { int x_102 = x_10.x_GLF_uniform_int_values[0].el; float x_104 = v1[x_102]; int x_106 = x_10.x_GLF_uniform_int_values[1].el; float x_108 = ref[x_106]; x_109 = (x_104 == x_108); x_110_phi = x_109; } if (x_110_phi) { int x_115 = x_10.x_GLF_uniform_int_values[3].el; int x_118 = x_10.x_GLF_uniform_int_values[1].el; int x_121 = x_10.x_GLF_uniform_int_values[1].el; int x_124 = x_10.x_GLF_uniform_int_values[3].el; x_GLF_color = vec4(float(x_115), float(x_118), float(x_121), float(x_124)); } else { int x_128 = x_10.x_GLF_uniform_int_values[1].el; float x_130 = v1[x_128]; x_GLF_color = vec4(x_130, x_130, x_130, x_130); } return; } struct main_out { vec4 x_GLF_color_1; }; main_out tint_symbol() { main_1(); main_out tint_symbol_1 = main_out(x_GLF_color); return tint_symbol_1; } void main() { main_out inner_result = tint_symbol(); x_GLF_color_1_1 = inner_result.x_GLF_color_1; return; } Error parsing GLSL shader: ERROR: 0:5: 'uint4' : undeclared identifier ERROR: 0:5: '' : compilation terminated ERROR: 2 compilation errors. No code generated.