type Arr = @stride(16) array; struct buf1 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = @stride(16) array; struct buf0 { x_GLF_uniform_int_values : Arr_1; }; @group(0) @binding(1) var x_6 : buf1; @group(0) @binding(0) var x_8 : buf0; var x_GLF_color : vec4; fn main_1() { var m32 : mat3x2; var sums : array; var x_52_phi : i32; let x_40 : f32 = x_6.x_GLF_uniform_float_values[0]; m32 = mat3x2(vec2(x_40, 0.0), vec2(0.0, x_40), vec2(0.0, 0.0)); let x_45 : i32 = x_8.x_GLF_uniform_int_values[0]; if ((x_45 == 1)) { m32[3][x_45] = x_40; } sums = array(x_40, x_40, x_40); x_52_phi = x_45; loop { var x_53 : i32; let x_52 : i32 = x_52_phi; let x_56 : i32 = x_8.x_GLF_uniform_int_values[2]; if ((x_52 < x_56)) { } else { break; } continuing { let x_60 : f32 = m32[x_52][x_45]; let x_61 : ptr = &(sums[x_56]); let x_62 : f32 = *(x_61); *(x_61) = (x_62 + x_60); x_53 = (x_52 + 1); x_52_phi = x_53; } } let x_65 : f32 = sums[x_45]; let x_67 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_69 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_71 : f32 = sums[x_69]; x_GLF_color = vec4(x_65, x_67, x_67, x_71); return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }