#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct tint_symbol_1 { /* 0x0000 */ tint_array buffer_size; }; struct SB_RO { tint_array arg_0; }; void arrayLength_1588cd(const constant tint_symbol_1* const tint_symbol_3) { uint res = (((*(tint_symbol_3)).buffer_size[0u][0u] - 0u) / 4u); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner(const constant tint_symbol_1* const tint_symbol_4) { arrayLength_1588cd(tint_symbol_4); return float4(0.0f); } vertex tint_symbol vertex_main(const constant tint_symbol_1* tint_symbol_5 [[buffer(30)]]) { float4 const inner_result = vertex_main_inner(tint_symbol_5); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main(const constant tint_symbol_1* tint_symbol_6 [[buffer(30)]]) { arrayLength_1588cd(tint_symbol_6); return; } kernel void compute_main(const constant tint_symbol_1* tint_symbol_7 [[buffer(30)]]) { arrayLength_1588cd(tint_symbol_7); return; }