enable f16; fn ldexp_8a0c2f() { var res : vec4 = ldexp(vec4(1.0h), vec4(1)); } @vertex fn vertex_main() -> @builtin(position) vec4 { ldexp_8a0c2f(); return vec4(); } @fragment fn fragment_main() { ldexp_8a0c2f(); } @compute @workgroup_size(1) fn compute_main() { ldexp_8a0c2f(); }