fn abs_2f861b() { const arg_0 = vec3(1.0); var res = abs(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { abs_2f861b(); return vec4(); } @fragment fn fragment_main() { abs_2f861b(); } @compute @workgroup_size(1) fn compute_main() { abs_2f861b(); }