fn frexp_979800() { var arg_0 = vec3(1.0f); var res = frexp(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { frexp_979800(); return vec4(); } @fragment fn fragment_main() { frexp_979800(); } @compute @workgroup_size(1) fn compute_main() { frexp_979800(); }