enable f16; fn mix_e46a83() { var arg_0 = vec2(1.0h); var arg_1 = vec2(1.0h); var arg_2 = 1.0h; var res : vec2 = mix(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { mix_e46a83(); return vec4(); } @fragment fn fragment_main() { mix_e46a83(); } @compute @workgroup_size(1) fn compute_main() { mix_e46a83(); }