fn radians_f96258() { var arg_0 = vec3(1.0f); var res : vec3 = radians(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { radians_f96258(); return vec4(); } @fragment fn fragment_main() { radians_f96258(); } @compute @workgroup_size(1) fn compute_main() { radians_f96258(); }