enable f16; fn saturate_cd2028() { var arg_0 = vec2(2.0h); var res : vec2 = saturate(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { saturate_cd2028(); return vec4(); } @fragment fn fragment_main() { saturate_cd2028(); } @compute @workgroup_size(1) fn compute_main() { saturate_cd2028(); }