Texture3D arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSample_2149ec() { float3 arg_2 = (1.0f).xxx; float4 res = arg_0.Sample(arg_1, arg_2, (1).xxx); } void fragment_main() { textureSample_2149ec(); return; }