@group(1) @binding(0) var arg_0 : texture_3d; @group(1) @binding(1) var arg_1 : sampler; fn textureSample_3b50bd() { var arg_2 = vec3(1.0f); var res : vec4 = textureSample(arg_0, arg_1, arg_2); } @fragment fn fragment_main() { textureSample_3b50bd(); }