SKIP: FAILED #version 310 es precision mediump float; uniform highp sampler2DArrayShadow arg_0_arg_1; void textureSample_4703d0() { vec2 arg_2 = vec2(1.0f); uint arg_3 = 1u; float res = textureOffset(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), 0.0f), ivec2(1)); } void fragment_main() { textureSample_4703d0(); } void main() { fragment_main(); return; } Error parsing GLSL shader: ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile ERROR: 0:9: '' : compilation terminated ERROR: 2 compilation errors. No code generated.