fn transpose_32dd64() { const arg_0 = mat3x4(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0); var res = transpose(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_32dd64(); return vec4(); } @fragment fn fragment_main() { transpose_32dd64(); } @compute @workgroup_size(1) fn compute_main() { transpose_32dd64(); }