void transpose_ed4bdc() { float3x2 arg_0 = float3x2((1.0f).xx, (1.0f).xx, (1.0f).xx); float2x3 res = transpose(arg_0); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { transpose_ed4bdc(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { transpose_ed4bdc(); return; } [numthreads(1, 1, 1)] void compute_main() { transpose_ed4bdc(); return; }