enable f16; fn trunc_103ab8() { var arg_0 = vec3(1.5h); var res : vec3 = trunc(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { trunc_103ab8(); return vec4(); } @fragment fn fragment_main() { trunc_103ab8(); } @compute @workgroup_size(1) fn compute_main() { trunc_103ab8(); }