@group(1) @binding(0) var arg_0 : texture_1d<u32>; fn textureDimensions_965645() { var res : u32 = textureDimensions(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureDimensions_965645(); return vec4<f32>(); } @fragment fn fragment_main() { textureDimensions_965645(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_965645(); }