// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/d3d12/HeapD3D12.h" namespace dawn_native { namespace d3d12 { Heap::Heap(ComPtr d3d12Pageable, MemorySegment memorySegment, uint64_t size) : Pageable(std::move(d3d12Pageable), memorySegment, size) { mD3d12Pageable.As(&mD3d12Heap); } // This function should only be used when mD3D12Pageable was initialized from a // ID3D12Pageable that was initially created as an ID3D12Heap (i.e. SubAllocation). If the // ID3D12Pageable was initially created as an ID3D12Resource (i.e. DirectAllocation), then // use GetD3D12Pageable(). ID3D12Heap* Heap::GetD3D12Heap() const { return mD3d12Heap.Get(); } }} // namespace dawn_native::d3d12