#include using namespace metal; struct frexp_result { float sig; int exp; }; frexp_result tint_frexp(float param_0) { int exp; float sig = frexp(param_0, exp); return {sig, exp}; } struct tint_symbol { float4 value [[position]]; }; void frexp_12f1da() { frexp_result res = tint_frexp(1.0f); } vertex tint_symbol vertex_main() { frexp_12f1da(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { frexp_12f1da(); return; } kernel void compute_main() { frexp_12f1da(); return; }