struct frexp_result_vec4 { float4 sig; int4 exp; }; frexp_result_vec4 tint_frexp(float4 param_0) { float4 exp; float4 sig = frexp(param_0, exp); frexp_result_vec4 result = {sig, int4(exp)}; return result; } void frexp_d80367() { frexp_result_vec4 res = tint_frexp(float4(0.0f, 0.0f, 0.0f, 0.0f)); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { frexp_d80367(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { frexp_d80367(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_d80367(); return; }