#include <metal_stdlib>

using namespace metal;

struct modf_result_vec2_f32 {
  float2 fract;
  float2 whole;
};
void modf_732aa6() {
  modf_result_vec2_f32 res = modf_result_vec2_f32{.fract=float2(-0.5f), .whole=float2(-1.0f)};
}

struct tint_symbol {
  float4 value [[position]];
};

float4 vertex_main_inner() {
  modf_732aa6();
  return float4(0.0f);
}

vertex tint_symbol vertex_main() {
  float4 const inner_result = vertex_main_inner();
  tint_symbol wrapper_result = {};
  wrapper_result.value = inner_result;
  return wrapper_result;
}

fragment void fragment_main() {
  modf_732aa6();
  return;
}

kernel void compute_main() {
  modf_732aa6();
  return;
}