// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/DawnTest.h" #include "common/Math.h" #include "common/vulkan_platform.h" #include "dawn_native/VulkanBackend.h" #include "dawn_native/vulkan/AdapterVk.h" #include "dawn_native/vulkan/DeviceVk.h" #include "dawn_native/vulkan/FencedDeleter.h" #include "dawn_native/vulkan/ResourceMemoryAllocatorVk.h" #include "dawn_native/vulkan/TextureVk.h" #include "utils/SystemUtils.h" #include "utils/WGPUHelpers.h" #include #include namespace dawn_native { namespace vulkan { namespace { class VulkanImageWrappingTestBase : public DawnTest { public: void TestSetUp() override { DAWN_SKIP_TEST_IF(UsesWire()); gbmDevice = CreateGbmDevice(); deviceVk = reinterpret_cast(device.Get()); defaultGbmBo = CreateGbmBo(1, 1, true /* linear */); defaultStride = gbm_bo_get_stride_for_plane(defaultGbmBo, 0); defaultModifier = gbm_bo_get_modifier(defaultGbmBo); defaultFd = gbm_bo_get_fd(defaultGbmBo); defaultDescriptor.dimension = wgpu::TextureDimension::e2D; defaultDescriptor.format = wgpu::TextureFormat::RGBA8Unorm; defaultDescriptor.size = {1, 1, 1}; defaultDescriptor.sampleCount = 1; defaultDescriptor.arrayLayerCount = 1; defaultDescriptor.mipLevelCount = 1; defaultDescriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst; } void TearDown() override { if (UsesWire()) return; gbm_bo_destroy(defaultGbmBo); gbm_device_destroy(gbmDevice); } gbm_device* CreateGbmDevice() { // Render nodes [1] are the primary interface for communicating with the GPU on // devices that support DRM. The actual filename of the render node is // implementation-specific, so we must scan through all possible filenames to find // one that we can use [2]. // // [1] https://dri.freedesktop.org/docs/drm/gpu/drm-uapi.html#render-nodes // [2] // https://cs.chromium.org/chromium/src/ui/ozone/platform/wayland/gpu/drm_render_node_path_finder.cc const uint32_t kRenderNodeStart = 128; const uint32_t kRenderNodeEnd = kRenderNodeStart + 16; const std::string kRenderNodeTemplate = "/dev/dri/renderD"; int renderNodeFd = -1; for (uint32_t i = kRenderNodeStart; i < kRenderNodeEnd; i++) { std::string renderNode = kRenderNodeTemplate + std::to_string(i); renderNodeFd = open(renderNode.c_str(), O_RDWR); if (renderNodeFd >= 0) break; } EXPECT_GE(renderNodeFd, 0) << "Failed to get file descriptor for render node"; gbm_device* gbmDevice = gbm_create_device(renderNodeFd); EXPECT_NE(gbmDevice, nullptr) << "Failed to create GBM device"; return gbmDevice; } gbm_bo* CreateGbmBo(uint32_t width, uint32_t height, bool linear) { uint32_t flags = GBM_BO_USE_RENDERING; if (linear) flags |= GBM_BO_USE_LINEAR; gbm_bo* gbmBo = gbm_bo_create(gbmDevice, width, height, GBM_FORMAT_XBGR8888, flags); EXPECT_NE(gbmBo, nullptr) << "Failed to create GBM buffer object"; return gbmBo; } wgpu::Texture WrapVulkanImage(wgpu::Device dawnDevice, const wgpu::TextureDescriptor* textureDescriptor, int memoryFd, uint32_t stride, uint64_t drmModifier, std::vector waitFDs, bool isCleared = true, bool expectValid = true) { dawn_native::vulkan::ExternalImageDescriptorDmaBuf descriptor; descriptor.cTextureDescriptor = reinterpret_cast(textureDescriptor); descriptor.isCleared = isCleared; descriptor.stride = stride; descriptor.drmModifier = drmModifier; descriptor.memoryFD = memoryFd; descriptor.waitFDs = waitFDs; WGPUTexture texture = dawn_native::vulkan::WrapVulkanImage(dawnDevice.Get(), &descriptor); if (expectValid) { EXPECT_NE(texture, nullptr) << "Failed to wrap image, are external memory / " "semaphore extensions supported?"; } else { EXPECT_EQ(texture, nullptr); } return wgpu::Texture::Acquire(texture); } // Exports the signal from a wrapped texture and ignores it // We have to export the signal before destroying the wrapped texture else it's an // assertion failure void IgnoreSignalSemaphore(wgpu::Device dawnDevice, wgpu::Texture wrappedTexture) { int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(dawnDevice.Get(), wrappedTexture.Get()); ASSERT_NE(fd, -1); close(fd); } protected: dawn_native::vulkan::Device* deviceVk; gbm_device* gbmDevice; wgpu::TextureDescriptor defaultDescriptor; gbm_bo* defaultGbmBo; int defaultFd; uint32_t defaultStride; uint64_t defaultModifier; }; } // anonymous namespace using VulkanImageWrappingValidationTests = VulkanImageWrappingTestBase; // Test no error occurs if the import is valid TEST_P(VulkanImageWrappingValidationTests, SuccessfulImport) { wgpu::Texture texture = WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}, true, true); EXPECT_NE(texture.Get(), nullptr); IgnoreSignalSemaphore(device, texture); } // Test an error occurs if the texture descriptor is missing TEST_P(VulkanImageWrappingValidationTests, MissingTextureDescriptor) { ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapVulkanImage(device, nullptr, defaultFd, defaultStride, defaultModifier, {}, true, false)); EXPECT_EQ(texture.Get(), nullptr); close(defaultFd); } // Test an error occurs if the texture descriptor is invalid TEST_P(VulkanImageWrappingValidationTests, InvalidTextureDescriptor) { wgpu::ChainedStruct chainedDescriptor; defaultDescriptor.nextInChain = &chainedDescriptor; ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}, true, false)); EXPECT_EQ(texture.Get(), nullptr); close(defaultFd); } // Test an error occurs if the descriptor dimension isn't 2D TEST_P(VulkanImageWrappingValidationTests, InvalidTextureDimension) { defaultDescriptor.dimension = wgpu::TextureDimension::e1D; ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}, true, false)); EXPECT_EQ(texture.Get(), nullptr); close(defaultFd); } // Test an error occurs if the descriptor mip level count isn't 1 TEST_P(VulkanImageWrappingValidationTests, InvalidMipLevelCount) { defaultDescriptor.mipLevelCount = 2; ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}, true, false)); EXPECT_EQ(texture.Get(), nullptr); close(defaultFd); } // Test an error occurs if the descriptor array layer count isn't 1 TEST_P(VulkanImageWrappingValidationTests, InvalidArrayLayerCount) { defaultDescriptor.arrayLayerCount = 2; ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}, true, false)); EXPECT_EQ(texture.Get(), nullptr); close(defaultFd); } // Test an error occurs if the descriptor sample count isn't 1 TEST_P(VulkanImageWrappingValidationTests, InvalidSampleCount) { defaultDescriptor.sampleCount = 4; ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}, true, false)); EXPECT_EQ(texture.Get(), nullptr); close(defaultFd); } // Test an error occurs if we try to export the signal semaphore twice TEST_P(VulkanImageWrappingValidationTests, DoubleSignalSemaphoreExport) { wgpu::Texture texture = WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}, true, true); ASSERT_NE(texture.Get(), nullptr); IgnoreSignalSemaphore(device, texture); ASSERT_DEVICE_ERROR(int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD( device.Get(), texture.Get())); ASSERT_EQ(fd, -1); } // Test an error occurs if we try to export the signal semaphore from a normal texture TEST_P(VulkanImageWrappingValidationTests, NormalTextureSignalSemaphoreExport) { close(defaultFd); wgpu::Texture texture = device.CreateTexture(&defaultDescriptor); ASSERT_NE(texture.Get(), nullptr); ASSERT_DEVICE_ERROR(int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD( device.Get(), texture.Get())); ASSERT_EQ(fd, -1); } // Test an error occurs if we try to export the signal semaphore from a destroyed texture TEST_P(VulkanImageWrappingValidationTests, DestroyedTextureSignalSemaphoreExport) { close(defaultFd); wgpu::Texture texture = device.CreateTexture(&defaultDescriptor); ASSERT_NE(texture.Get(), nullptr); texture.Destroy(); ASSERT_DEVICE_ERROR(int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD( device.Get(), texture.Get())); ASSERT_EQ(fd, -1); } // Fixture to test using external memory textures through different usages. // These tests are skipped if the harness is using the wire. class VulkanImageWrappingUsageTests : public VulkanImageWrappingTestBase { public: void TestSetUp() override { VulkanImageWrappingTestBase::TestSetUp(); if (UsesWire()) { return; } // Create another device based on the original backendAdapter = reinterpret_cast(deviceVk->GetAdapter()); deviceDescriptor.forceEnabledToggles = GetParam().forceEnabledWorkarounds; deviceDescriptor.forceDisabledToggles = GetParam().forceDisabledWorkarounds; secondDeviceVk = reinterpret_cast( backendAdapter->CreateDevice(&deviceDescriptor)); secondDevice = wgpu::Device::Acquire(reinterpret_cast(secondDeviceVk)); } protected: dawn_native::vulkan::Adapter* backendAdapter; dawn_native::DeviceDescriptor deviceDescriptor; wgpu::Device secondDevice; dawn_native::vulkan::Device* secondDeviceVk; // Clear a texture on a given device void ClearImage(wgpu::Device dawnDevice, wgpu::Texture wrappedTexture, wgpu::Color clearColor) { wgpu::TextureView wrappedView = wrappedTexture.CreateView(); // Submit a clear operation utils::ComboRenderPassDescriptor renderPassDescriptor({wrappedView}, {}); renderPassDescriptor.cColorAttachments[0].clearColor = clearColor; renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; wgpu::CommandEncoder encoder = dawnDevice.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor); pass.EndPass(); wgpu::CommandBuffer commands = encoder.Finish(); wgpu::Queue queue = dawnDevice.CreateQueue(); queue.Submit(1, &commands); } // Submits a 1x1x1 copy from source to destination void SimpleCopyTextureToTexture(wgpu::Device dawnDevice, wgpu::Queue dawnQueue, wgpu::Texture source, wgpu::Texture destination) { wgpu::TextureCopyView copySrc; copySrc.texture = source; copySrc.mipLevel = 0; copySrc.arrayLayer = 0; copySrc.origin = {0, 0, 0}; wgpu::TextureCopyView copyDst; copyDst.texture = destination; copyDst.mipLevel = 0; copyDst.arrayLayer = 0; copyDst.origin = {0, 0, 0}; wgpu::Extent3D copySize = {1, 1, 1}; wgpu::CommandEncoder encoder = dawnDevice.CreateCommandEncoder(); encoder.CopyTextureToTexture(©Src, ©Dst, ©Size); wgpu::CommandBuffer commands = encoder.Finish(); dawnQueue.Submit(1, &commands); } }; // Clear an image in |secondDevice| // Verify clear color is visible in |device| TEST_P(VulkanImageWrappingUsageTests, ClearImageAcrossDevices) { // Import the image on |secondDevice| wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}); // Clear |wrappedTexture| on |secondDevice| ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f}); int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(), wrappedTexture.Get()); // Import the image to |device|, making sure we wait on signalFd int nextFd = gbm_bo_get_fd(defaultGbmBo); wgpu::Texture nextWrappedTexture = WrapVulkanImage( device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd}); // Verify |device| sees the changes from |secondDevice| EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0); IgnoreSignalSemaphore(device, nextWrappedTexture); } // Import texture to |device| and |secondDevice| // Clear image in |secondDevice| // Verify clear color is visible in |device| // Verify the very first import into |device| also sees the change, since it should // alias the same memory TEST_P(VulkanImageWrappingUsageTests, ClearImageAcrossDevicesAliased) { // Import the image on |device| wgpu::Texture wrappedTextureAlias = WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}); // Import the image on |secondDevice| int nextFd = gbm_bo_get_fd(defaultGbmBo); wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {}); // Clear |wrappedTexture| on |secondDevice| ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f}); int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(), wrappedTexture.Get()); // Import the image to |device|, making sure we wait on signalFd nextFd = gbm_bo_get_fd(defaultGbmBo); wgpu::Texture nextWrappedTexture = WrapVulkanImage( device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd}); // Verify |device| sees the changes from |secondDevice| (waits) EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0); // Verify aliased texture sees changes from |secondDevice| (without waiting!) EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), wrappedTextureAlias, 0, 0); IgnoreSignalSemaphore(device, nextWrappedTexture); IgnoreSignalSemaphore(device, wrappedTextureAlias); } // Clear an image in |secondDevice| // Verify clear color is not visible in |device| if we import the texture as not cleared TEST_P(VulkanImageWrappingUsageTests, UnclearedTextureIsCleared) { // Import the image on |secondDevice| wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}); // Clear |wrappedTexture| on |secondDevice| ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f}); int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(), wrappedTexture.Get()); // Import the image to |device|, making sure we wait on signalFd int nextFd = gbm_bo_get_fd(defaultGbmBo); wgpu::Texture nextWrappedTexture = WrapVulkanImage( device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd}, false); // Verify |device| doesn't see the changes from |secondDevice| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), nextWrappedTexture, 0, 0); IgnoreSignalSemaphore(device, nextWrappedTexture); } // Import a texture into |secondDevice| // Clear the texture on |secondDevice| // Issue a copy of the imported texture inside |device| to |copyDstTexture| // Verify the clear color from |secondDevice| is visible in |copyDstTexture| TEST_P(VulkanImageWrappingUsageTests, CopyTextureToTextureSrcSync) { // Import the image on |secondDevice| wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}); // Clear |wrappedTexture| on |secondDevice| ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f}); int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(), wrappedTexture.Get()); // Import the image to |device|, making sure we wait on |signalFd| int nextFd = gbm_bo_get_fd(defaultGbmBo); wgpu::Texture deviceWrappedTexture = WrapVulkanImage( device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd}); // Create a second texture on |device| wgpu::Texture copyDstTexture = device.CreateTexture(&defaultDescriptor); // Copy |deviceWrappedTexture| into |copyDstTexture| SimpleCopyTextureToTexture(device, queue, deviceWrappedTexture, copyDstTexture); // Verify |copyDstTexture| sees changes from |secondDevice| EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), copyDstTexture, 0, 0); IgnoreSignalSemaphore(device, deviceWrappedTexture); } // Import a texture into |device| // Clear texture with color A on |device| // Import same texture into |secondDevice|, waiting on the copy signal // Clear the new texture with color B on |secondDevice| // Copy color B using Texture to Texture copy on |secondDevice| // Import texture back into |device|, waiting on color B signal // Verify texture contains color B // If texture destination isn't synchronized, |secondDevice| could copy color B // into the texture first, then |device| writes color A TEST_P(VulkanImageWrappingUsageTests, CopyTextureToTextureDstSync) { // Import the image on |device| wgpu::Texture wrappedTexture = WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}); // Clear |wrappedTexture| on |device| ClearImage(device, wrappedTexture, {5 / 255.0f, 6 / 255.0f, 7 / 255.0f, 8 / 255.0f}); int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(), wrappedTexture.Get()); // Import the image to |secondDevice|, making sure we wait on |signalFd| int nextFd = gbm_bo_get_fd(defaultGbmBo); wgpu::Texture secondDeviceWrappedTexture = WrapVulkanImage( secondDevice, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd}); // Create a texture with color B on |secondDevice| wgpu::Texture copySrcTexture = secondDevice.CreateTexture(&defaultDescriptor); ClearImage(secondDevice, copySrcTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f}); // Copy color B on |secondDevice| wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue(); SimpleCopyTextureToTexture(secondDevice, secondDeviceQueue, copySrcTexture, secondDeviceWrappedTexture); // Re-import back into |device|, waiting on |secondDevice|'s signal signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD( secondDevice.Get(), secondDeviceWrappedTexture.Get()); nextFd = gbm_bo_get_fd(defaultGbmBo); wgpu::Texture nextWrappedTexture = WrapVulkanImage( device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd}); // Verify |nextWrappedTexture| contains the color from our copy EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0); IgnoreSignalSemaphore(device, nextWrappedTexture); } // Import a texture from |secondDevice| // Clear the texture on |secondDevice| // Issue a copy of the imported texture inside |device| to |copyDstBuffer| // Verify the clear color from |secondDevice| is visible in |copyDstBuffer| TEST_P(VulkanImageWrappingUsageTests, CopyTextureToBufferSrcSync) { // Import the image on |secondDevice| wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}); // Clear |wrappedTexture| on |secondDevice| ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f}); int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(), wrappedTexture.Get()); // Import the image to |device|, making sure we wait on |signalFd| int nextFd = gbm_bo_get_fd(defaultGbmBo); wgpu::Texture deviceWrappedTexture = WrapVulkanImage( device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd}); // Create a destination buffer on |device| wgpu::BufferDescriptor bufferDesc; bufferDesc.size = 4; bufferDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc; wgpu::Buffer copyDstBuffer = device.CreateBuffer(&bufferDesc); // Copy |deviceWrappedTexture| into |copyDstBuffer| wgpu::TextureCopyView copySrc; copySrc.texture = deviceWrappedTexture; copySrc.mipLevel = 0; copySrc.arrayLayer = 0; copySrc.origin = {0, 0, 0}; wgpu::BufferCopyView copyDst; copyDst.buffer = copyDstBuffer; copyDst.offset = 0; copyDst.rowPitch = 256; copyDst.imageHeight = 0; wgpu::Extent3D copySize = {1, 1, 1}; wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.CopyTextureToBuffer(©Src, ©Dst, ©Size); wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); // Verify |copyDstBuffer| sees changes from |secondDevice| uint32_t expected = 1; EXPECT_BUFFER_U32_EQ(expected, copyDstBuffer, 0); IgnoreSignalSemaphore(device, deviceWrappedTexture); } // Import a texture into |device| // Clear texture with color A on |device| // Import same texture into |secondDevice|, waiting on the copy signal // Copy color B using Buffer to Texture copy on |secondDevice| // Import texture back into |device|, waiting on color B signal // Verify texture contains color B // If texture destination isn't synchronized, |secondDevice| could copy color B // into the texture first, then |device| writes color A TEST_P(VulkanImageWrappingUsageTests, CopyBufferToTextureDstSync) { // Import the image on |device| wgpu::Texture wrappedTexture = WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}); // Clear |wrappedTexture| on |device| ClearImage(device, wrappedTexture, {5 / 255.0f, 6 / 255.0f, 7 / 255.0f, 8 / 255.0f}); int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(), wrappedTexture.Get()); // Import the image to |secondDevice|, making sure we wait on |signalFd| int nextFd = gbm_bo_get_fd(defaultGbmBo); wgpu::Texture secondDeviceWrappedTexture = WrapVulkanImage( secondDevice, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd}); // Copy color B on |secondDevice| wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue(); // Create a buffer on |secondDevice| wgpu::Buffer copySrcBuffer = utils::CreateBufferFromData(secondDevice, wgpu::BufferUsage::CopySrc, {0x04030201}); // Copy |copySrcBuffer| into |secondDeviceWrappedTexture| wgpu::BufferCopyView copySrc; copySrc.buffer = copySrcBuffer; copySrc.offset = 0; copySrc.rowPitch = 256; copySrc.imageHeight = 0; wgpu::TextureCopyView copyDst; copyDst.texture = secondDeviceWrappedTexture; copyDst.mipLevel = 0; copyDst.arrayLayer = 0; copyDst.origin = {0, 0, 0}; wgpu::Extent3D copySize = {1, 1, 1}; wgpu::CommandEncoder encoder = secondDevice.CreateCommandEncoder(); encoder.CopyBufferToTexture(©Src, ©Dst, ©Size); wgpu::CommandBuffer commands = encoder.Finish(); secondDeviceQueue.Submit(1, &commands); // Re-import back into |device|, waiting on |secondDevice|'s signal signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD( secondDevice.Get(), secondDeviceWrappedTexture.Get()); nextFd = gbm_bo_get_fd(defaultGbmBo); wgpu::Texture nextWrappedTexture = WrapVulkanImage( device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd}); // Verify |nextWrappedTexture| contains the color from our copy EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0); IgnoreSignalSemaphore(device, nextWrappedTexture); } // Import a texture from |secondDevice| // Clear the texture on |secondDevice| // Issue a copy of the imported texture inside |device| to |copyDstTexture| // Issue second copy to |secondCopyDstTexture| // Verify the clear color from |secondDevice| is visible in both copies TEST_P(VulkanImageWrappingUsageTests, DoubleTextureUsage) { // Import the image on |secondDevice| wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd, defaultStride, defaultModifier, {}); // Clear |wrappedTexture| on |secondDevice| ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f}); int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(), wrappedTexture.Get()); // Import the image to |device|, making sure we wait on |signalFd| int nextFd = gbm_bo_get_fd(defaultGbmBo); wgpu::Texture deviceWrappedTexture = WrapVulkanImage( device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd}); // Create a second texture on |device| wgpu::Texture copyDstTexture = device.CreateTexture(&defaultDescriptor); // Create a third texture on |device| wgpu::Texture secondCopyDstTexture = device.CreateTexture(&defaultDescriptor); // Copy |deviceWrappedTexture| into |copyDstTexture| SimpleCopyTextureToTexture(device, queue, deviceWrappedTexture, copyDstTexture); // Copy |deviceWrappedTexture| into |secondCopyDstTexture| SimpleCopyTextureToTexture(device, queue, deviceWrappedTexture, secondCopyDstTexture); // Verify |copyDstTexture| sees changes from |secondDevice| EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), copyDstTexture, 0, 0); // Verify |secondCopyDstTexture| sees changes from |secondDevice| EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), secondCopyDstTexture, 0, 0); IgnoreSignalSemaphore(device, deviceWrappedTexture); } // Tex A on device 3 (external export) // Tex B on device 2 (external export) // Tex C on device 1 (external export) // Clear color for A on device 3 // Copy A->B on device 3 // Copy B->C on device 2 (wait on B from previous op) // Copy C->D on device 1 (wait on C from previous op) // Verify D has same color as A TEST_P(VulkanImageWrappingUsageTests, ChainTextureCopy) { // Close |defaultFd| since this test doesn't import it anywhere close(defaultFd); // device 1 = |device| // device 2 = |secondDevice| // Create device 3 dawn_native::vulkan::Device* thirdDeviceVk = reinterpret_cast( backendAdapter->CreateDevice(&deviceDescriptor)); wgpu::Device thirdDevice = wgpu::Device::Acquire(reinterpret_cast(thirdDeviceVk)); // Make queue for device 2 and 3 wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue(); wgpu::Queue thirdDeviceQueue = thirdDevice.CreateQueue(); // Create BOs for A, B, C gbm_bo* gbmBoA = CreateGbmBo(1, 1, true /* linear */); uint32_t fdA = gbm_bo_get_fd(gbmBoA); uint32_t strideA = gbm_bo_get_stride_for_plane(gbmBoA, 0); uint64_t modifierA = gbm_bo_get_modifier(gbmBoA); gbm_bo* gbmBoB = CreateGbmBo(1, 1, true /* linear */); uint32_t fdB = gbm_bo_get_fd(gbmBoB); uint32_t strideB = gbm_bo_get_stride_for_plane(gbmBoB, 0); uint64_t modifierB = gbm_bo_get_modifier(gbmBoB); gbm_bo* gbmBoC = CreateGbmBo(1, 1, true /* linear */); uint32_t fdC = gbm_bo_get_fd(gbmBoC); uint32_t strideC = gbm_bo_get_stride_for_plane(gbmBoC, 0); uint64_t modifierC = gbm_bo_get_modifier(gbmBoC); // Import TexA, TexB on device 3 wgpu::Texture wrappedTexADevice3 = WrapVulkanImage(thirdDevice, &defaultDescriptor, fdA, strideA, modifierA, {}); wgpu::Texture wrappedTexBDevice3 = WrapVulkanImage(thirdDevice, &defaultDescriptor, fdB, strideB, modifierB, {}); // Clear TexA ClearImage(thirdDevice, wrappedTexADevice3, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f}); // Copy A->B SimpleCopyTextureToTexture(thirdDevice, thirdDeviceQueue, wrappedTexADevice3, wrappedTexBDevice3); int signalFdTexBDevice3 = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD( thirdDevice.Get(), wrappedTexBDevice3.Get()); IgnoreSignalSemaphore(thirdDevice, wrappedTexADevice3); // Import TexB, TexC on device 2 fdB = gbm_bo_get_fd(gbmBoB); wgpu::Texture wrappedTexBDevice2 = WrapVulkanImage( secondDevice, &defaultDescriptor, fdB, strideB, modifierB, {signalFdTexBDevice3}); wgpu::Texture wrappedTexCDevice2 = WrapVulkanImage(secondDevice, &defaultDescriptor, fdC, strideC, modifierC, {}); // Copy B->C on device 2 SimpleCopyTextureToTexture(secondDevice, secondDeviceQueue, wrappedTexBDevice2, wrappedTexCDevice2); int signalFdTexCDevice2 = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD( secondDevice.Get(), wrappedTexCDevice2.Get()); IgnoreSignalSemaphore(secondDevice, wrappedTexBDevice2); // Import TexC on device 1 fdC = gbm_bo_get_fd(gbmBoC); wgpu::Texture wrappedTexCDevice1 = WrapVulkanImage(device, &defaultDescriptor, fdC, strideC, modifierC, {signalFdTexCDevice2}); // Create TexD on device 1 wgpu::Texture texD = device.CreateTexture(&defaultDescriptor); // Copy C->D on device 1 SimpleCopyTextureToTexture(device, queue, wrappedTexCDevice1, texD); // Verify D matches clear color EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), texD, 0, 0); IgnoreSignalSemaphore(device, wrappedTexCDevice1); } // Tests a larger image is preserved when importing TEST_P(VulkanImageWrappingUsageTests, LargerImage) { close(defaultFd); wgpu::TextureDescriptor descriptor; descriptor.dimension = wgpu::TextureDimension::e2D; descriptor.size.width = 640; descriptor.size.height = 480; descriptor.size.depth = 1; descriptor.arrayLayerCount = 1; descriptor.sampleCount = 1; descriptor.format = wgpu::TextureFormat::BGRA8Unorm; descriptor.mipLevelCount = 1; descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc; // Fill memory with textures std::vector textures; for (int i = 0; i < 20; i++) { textures.push_back(device.CreateTexture(&descriptor)); } wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue(); // Make an image on |secondDevice| gbm_bo* gbmBo = CreateGbmBo(640, 480, false /* linear */); uint32_t fd = gbm_bo_get_fd(gbmBo); uint32_t stride = gbm_bo_get_stride_for_plane(gbmBo, 0); uint64_t modifier = gbm_bo_get_modifier(gbmBo); // Import the image on |secondDevice| wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &descriptor, fd, stride, modifier, {}); // Draw a non-trivial picture int width = 640, height = 480, pixelSize = 4; uint32_t rowPitch = Align(width * pixelSize, kTextureRowPitchAlignment); uint32_t size = rowPitch * (height - 1) + width * pixelSize; unsigned char data[size]; for (int row = 0; row < height; row++) { for (int col = 0; col < width; col++) { float normRow = static_cast(row) / height; float normCol = static_cast(col) / width; float dist = sqrt(normRow * normRow + normCol * normCol) * 3; dist = dist - static_cast(dist); data[4 * (row * width + col)] = static_cast(dist * 255); data[4 * (row * width + col) + 1] = static_cast(dist * 255); data[4 * (row * width + col) + 2] = static_cast(dist * 255); data[4 * (row * width + col) + 3] = 255; } } // Write the picture { wgpu::Buffer copySrcBuffer = utils::CreateBufferFromData(secondDevice, data, size, wgpu::BufferUsage::CopySrc); wgpu::BufferCopyView copySrc = utils::CreateBufferCopyView(copySrcBuffer, 0, rowPitch, 0); wgpu::TextureCopyView copyDst = utils::CreateTextureCopyView(wrappedTexture, 0, 0, {0, 0, 0}); wgpu::Extent3D copySize = {width, height, 1}; wgpu::CommandEncoder encoder = secondDevice.CreateCommandEncoder(); encoder.CopyBufferToTexture(©Src, ©Dst, ©Size); wgpu::CommandBuffer commands = encoder.Finish(); secondDeviceQueue.Submit(1, &commands); } int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(), wrappedTexture.Get()); int nextFd = gbm_bo_get_fd(gbmBo); // Import the image on |device| wgpu::Texture nextWrappedTexture = WrapVulkanImage(device, &descriptor, nextFd, stride, modifier, {signalFd}); // Copy the image into a buffer for comparison wgpu::BufferDescriptor copyDesc; copyDesc.size = size; copyDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; wgpu::Buffer copyDstBuffer = device.CreateBuffer(©Desc); { wgpu::TextureCopyView copySrc = utils::CreateTextureCopyView(nextWrappedTexture, 0, 0, {0, 0, 0}); wgpu::BufferCopyView copyDst = utils::CreateBufferCopyView(copyDstBuffer, 0, rowPitch, 0); wgpu::Extent3D copySize = {width, height, 1}; wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.CopyTextureToBuffer(©Src, ©Dst, ©Size); wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); } // Check the image is not corrupted on |device| EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast(data), copyDstBuffer, 0, size / 4); IgnoreSignalSemaphore(device, nextWrappedTexture); } DAWN_INSTANTIATE_TEST(VulkanImageWrappingValidationTests, VulkanBackend()); DAWN_INSTANTIATE_TEST(VulkanImageWrappingUsageTests, VulkanBackend()); }} // namespace dawn_native::vulkan