[[block]] struct buf0 { one : i32; }; [[group(0), binding(0)]] var<uniform> x_8 : buf0; var<private> x_GLF_color : vec4<f32>; fn main_1() { var a : array<i32, 3>; var b : i32; var c : i32; a[0] = 1; a[1] = 2; a[2] = 3; b = 0; let x_38 : i32 = x_8.one; let x_40 : i32 = a[x_38]; c = x_40; let x_41 : i32 = c; if ((x_41 > 1)) { x_GLF_color = vec4<f32>(0.0, 1.0, 1.0, 0.0); let x_45 : i32 = b; b = (x_45 + 1); } let x_47 : i32 = b; let x_48 : i32 = (x_47 + 1); b = x_48; let x_50 : ptr<function, i32> = &(a[clamp(x_48, 0, 2)]); let x_51 : i32 = *(x_50); *(x_50) = (x_51 + 1); let x_54 : i32 = a[2]; if ((x_54 == 4)) { x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }