#include using namespace metal; struct FragmentOutputs { int loc0; uint loc1; float loc2; float4 loc3; }; struct tint_symbol_1 { int loc0 [[color(0)]]; uint loc1 [[color(1)]]; float loc2 [[color(2)]]; float4 loc3 [[color(3)]]; }; fragment tint_symbol_1 tint_symbol() { FragmentOutputs const tint_symbol_2 = {1, 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f)}; tint_symbol_1 const tint_symbol_3 = {tint_symbol_2.loc0, tint_symbol_2.loc1, tint_symbol_2.loc2, tint_symbol_2.loc3}; return tint_symbol_3; }