#include using namespace metal; struct tint_symbol_1 { float4 value [[position]]; }; vertex tint_symbol_1 tint_symbol() { float3 light = float3(1.200000048f, 1.0f, 2.0f); float3 negative_light = -(light); tint_symbol_1 const tint_symbol_2 = {.value=float4()}; return tint_symbol_2; }