#include using namespace metal; struct tint_array_wrapper { int arr[10]; }; struct QuicksortObject { tint_array_wrapper numbers; }; struct buf0 { /* 0x0000 */ packed_float2 resolution; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void swap_i1_i1_(thread int* const i, thread int* const j, thread QuicksortObject* const tint_symbol_83) { int temp = 0; int const x_932 = temp; temp = 0; temp = x_932; float3 const x_523 = float3(float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).y, float3(1.0f, 2.0f, 3.0f).z); int const x_933 = *(i); *(i) = 0; *(i) = x_933; int const x_28 = *(i); int const x_934 = *(j); *(j) = 0; *(j) = x_934; float3 const x_524 = float3(x_523.y, x_523.x, x_523.y); int const x_935 = temp; temp = 0; temp = x_935; int const x_30_save = x_28; int const x_936 = (*(tint_symbol_83)).numbers.arr[x_30_save]; (*(tint_symbol_83)).numbers.arr[x_30_save] = 0; (*(tint_symbol_83)).numbers.arr[x_30_save] = x_936; int const x_31 = (*(tint_symbol_83)).numbers.arr[x_30_save]; int const x_937 = temp; temp = 0; temp = x_937; temp = x_31; int const x_938 = *(j); *(j) = 0; *(j) = x_938; float3 const x_525 = float3(x_523.z, float3(1.0f, 2.0f, 3.0f).x, x_523.y); int const x_939 = *(i); *(i) = 0; *(i) = x_939; int const x_32 = *(i); int const x_940 = (*(tint_symbol_83)).numbers.arr[x_30_save]; (*(tint_symbol_83)).numbers.arr[x_30_save] = 0; (*(tint_symbol_83)).numbers.arr[x_30_save] = x_940; int const x_33 = *(j); int const x_941 = *(i); *(i) = 0; *(i) = x_941; float3 const x_526 = float3(x_525.x, x_525.z, x_525.z); int const x_942 = (*(tint_symbol_83)).numbers.arr[x_30_save]; (*(tint_symbol_83)).numbers.arr[x_30_save] = 0; (*(tint_symbol_83)).numbers.arr[x_30_save] = x_942; int const x_34_save = x_33; int const x_35 = (*(tint_symbol_83)).numbers.arr[x_34_save]; QuicksortObject const x_943 = *(tint_symbol_83); tint_array_wrapper const tint_symbol_4 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_5 = {.numbers=tint_symbol_4}; *(tint_symbol_83) = tint_symbol_5; *(tint_symbol_83) = x_943; float2 const x_527 = float2(x_526.x, x_526.x); int const x_36_save = x_32; float3 const x_528 = float3(x_524.x, x_524.z, x_524.x); (*(tint_symbol_83)).numbers.arr[x_36_save] = x_35; QuicksortObject const x_944 = *(tint_symbol_83); tint_array_wrapper const tint_symbol_6 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_7 = {.numbers=tint_symbol_6}; *(tint_symbol_83) = tint_symbol_7; *(tint_symbol_83) = x_944; float3 const x_529 = float3(x_526.y, x_526.z, x_526.x); int const x_945 = *(i); *(i) = 0; *(i) = x_945; int const x_37 = *(j); int const x_946 = temp; temp = 0; temp = x_946; float2 const x_530 = float2(x_529.z, x_529.y); int const x_947 = (*(tint_symbol_83)).numbers.arr[x_34_save]; (*(tint_symbol_83)).numbers.arr[x_34_save] = 0; (*(tint_symbol_83)).numbers.arr[x_34_save] = x_947; int const x_38 = temp; int const x_948 = *(j); *(j) = 0; *(j) = x_948; float3 const x_531 = float3(x_527.x, x_526.y, x_526.x); int const x_949 = (*(tint_symbol_83)).numbers.arr[x_36_save]; (*(tint_symbol_83)).numbers.arr[x_36_save] = 0; (*(tint_symbol_83)).numbers.arr[x_36_save] = x_949; QuicksortObject const x_950 = *(tint_symbol_83); tint_array_wrapper const tint_symbol_8 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_9 = {.numbers=tint_symbol_8}; *(tint_symbol_83) = tint_symbol_9; *(tint_symbol_83) = x_950; float3 const x_532 = float3(x_528.x, x_528.y, x_528.x); int const x_951 = (*(tint_symbol_83)).numbers.arr[x_34_save]; (*(tint_symbol_83)).numbers.arr[x_34_save] = 0; (*(tint_symbol_83)).numbers.arr[x_34_save] = x_951; (*(tint_symbol_83)).numbers.arr[x_37] = x_38; return; } int performPartition_i1_i1_(thread int* const l, thread int* const h, thread QuicksortObject* const tint_symbol_84) { int param_3 = 0; int i_1 = 0; int j_1 = 0; int param_2 = 0; int param_1 = 0; int param = 0; int pivot = 0; float2 x_537 = 0.0f; float3 x_538 = 0.0f; int const x_952 = *(h); *(h) = 0; *(h) = x_952; int const x_41 = *(h); int const x_953 = *(l); *(l) = 0; *(l) = x_953; int const x_42_save = x_41; int const x_954 = (*(tint_symbol_84)).numbers.arr[x_42_save]; (*(tint_symbol_84)).numbers.arr[x_42_save] = 0; (*(tint_symbol_84)).numbers.arr[x_42_save] = x_954; int const x_43 = (*(tint_symbol_84)).numbers.arr[x_42_save]; int const x_955 = param_3; param_3 = 0; param_3 = x_955; float3 const x_534 = float3(float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z); int const x_956 = param_1; param_1 = 0; param_1 = x_956; pivot = x_43; int const x_45 = *(l); int const x_957 = *(h); *(h) = 0; *(h) = x_957; int const x_958 = j_1; j_1 = 0; j_1 = x_958; float3 const x_535 = float3(x_534.y, x_534.z, x_534.y); int const x_959 = *(l); *(l) = 0; *(l) = x_959; i_1 = (x_45 - as_type(1u)); int const x_49 = *(l); float3 const x_536 = float3(x_534.x, x_534.z, x_535.x); j_1 = 10; QuicksortObject const x_960 = *(tint_symbol_84); tint_array_wrapper const tint_symbol_10 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_11 = {.numbers=tint_symbol_10}; *(tint_symbol_84) = tint_symbol_11; *(tint_symbol_84) = x_960; while (true) { int const x_961 = pivot; pivot = 0; pivot = x_961; int const x_962 = param_1; param_1 = 0; param_1 = x_962; int const x_55 = j_1; int const x_963 = pivot; pivot = 0; pivot = x_963; x_537 = float2(float3(1.0f, 2.0f, 3.0f).y, float3(1.0f, 2.0f, 3.0f).z); QuicksortObject const x_964 = *(tint_symbol_84); tint_array_wrapper const tint_symbol_12 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_13 = {.numbers=tint_symbol_12}; *(tint_symbol_84) = tint_symbol_13; *(tint_symbol_84) = x_964; int const x_56 = *(h); int const x_965 = *(h); *(h) = 0; *(h) = x_965; int const x_966 = param; param = 0; param = x_966; int const x_967 = j_1; j_1 = 0; j_1 = x_967; x_538 = float3(x_534.x, x_537.y, x_534.z); int const x_968 = param; param = 0; param = x_968; if ((x_55 <= (x_56 - as_type(1u)))) { } else { break; } int const x_60 = j_1; int const x_969 = (*(tint_symbol_84)).numbers.arr[x_42_save]; (*(tint_symbol_84)).numbers.arr[x_42_save] = 0; (*(tint_symbol_84)).numbers.arr[x_42_save] = x_969; int const x_61_save = x_60; int const x_970 = *(h); *(h) = 0; *(h) = x_970; float3 const x_539 = float3(x_537.x, x_535.z, x_537.x); int const x_971 = param_1; param_1 = 0; param_1 = x_971; int const x_62 = (*(tint_symbol_84)).numbers.arr[x_61_save]; QuicksortObject const x_972 = *(tint_symbol_84); tint_array_wrapper const tint_symbol_14 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_15 = {.numbers=tint_symbol_14}; *(tint_symbol_84) = tint_symbol_15; *(tint_symbol_84) = x_972; int const x_63 = pivot; float2 const x_540 = float2(float3(1.0f, 2.0f, 3.0f).y, x_534.z); int const x_973 = i_1; i_1 = 0; i_1 = x_973; int const x_974 = *(l); *(l) = 0; *(l) = x_974; float3 const x_541 = float3(x_534.y, x_534.x, x_534.y); int const x_975 = pivot; pivot = 0; pivot = x_975; if ((x_62 <= x_63)) { float3 const x_542 = float3(x_541.z, x_541.x, x_541.x); int const x_976 = param_3; param_3 = 0; param_3 = x_976; int const x_67 = i_1; int const x_977 = pivot; pivot = 0; pivot = x_977; float2 const x_543 = float2(x_539.x, x_541.y); int const x_978 = i_1; i_1 = 0; i_1 = x_978; int const x_979 = param; param = 0; param = x_979; i_1 = (x_67 + as_type(1u)); int const x_980 = *(l); *(l) = 0; *(l) = x_980; float3 const x_544 = float3(float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).y, x_540.x); int const x_70 = i_1; float2 const x_545 = float2(x_537.y, x_538.x); int const x_981 = param; param = 0; param = x_981; param = x_70; int const x_982 = param; param = 0; param = x_982; float2 const x_546 = float2(x_545.x, x_545.x); int const x_983 = i_1; i_1 = 0; i_1 = x_983; int const x_72 = j_1; param_1 = x_72; int const x_984 = param_3; param_3 = 0; param_3 = x_984; swap_i1_i1_(&(param), &(param_1), tint_symbol_84); int const x_985 = param_1; param_1 = 0; param_1 = x_985; } QuicksortObject const x_986 = *(tint_symbol_84); tint_array_wrapper const tint_symbol_16 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_17 = {.numbers=tint_symbol_16}; *(tint_symbol_84) = tint_symbol_17; *(tint_symbol_84) = x_986; { int const x_987 = *(h); *(h) = 0; *(h) = x_987; int const x_74 = j_1; int const x_988 = *(h); *(h) = 0; *(h) = x_988; float3 const x_547 = float3(x_539.x, x_541.z, x_541.z); int const x_989 = (*(tint_symbol_84)).numbers.arr[x_61_save]; (*(tint_symbol_84)).numbers.arr[x_61_save] = 0; (*(tint_symbol_84)).numbers.arr[x_61_save] = x_989; int const x_990 = param; param = 0; param = x_990; j_1 = (1 + x_74); int const x_991 = param_1; param_1 = 0; param_1 = x_991; float3 const x_548 = float3(x_541.y, x_541.z, x_541.x); int const x_992 = (*(tint_symbol_84)).numbers.arr[x_61_save]; (*(tint_symbol_84)).numbers.arr[x_61_save] = 0; (*(tint_symbol_84)).numbers.arr[x_61_save] = x_992; } } int const x_76 = i_1; int const x_993 = (*(tint_symbol_84)).numbers.arr[x_42_save]; (*(tint_symbol_84)).numbers.arr[x_42_save] = 0; (*(tint_symbol_84)).numbers.arr[x_42_save] = x_993; float2 const x_549 = float2(x_534.x, x_534.y); QuicksortObject const x_994 = *(tint_symbol_84); tint_array_wrapper const tint_symbol_18 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_19 = {.numbers=tint_symbol_18}; *(tint_symbol_84) = tint_symbol_19; *(tint_symbol_84) = x_994; int const x_995 = *(h); *(h) = 0; *(h) = x_995; i_1 = (1 + x_76); int const x_996 = param_1; param_1 = 0; param_1 = x_996; int const x_79 = i_1; int const x_997 = j_1; j_1 = 0; j_1 = x_997; float2 const x_550 = float2(x_534.x, x_534.x); int const x_998 = param_1; param_1 = 0; param_1 = x_998; param_2 = x_79; float2 const x_551 = float2(x_534.y, x_536.x); int const x_999 = pivot; pivot = 0; pivot = x_999; int const x_81 = *(h); float2 const x_552 = float2(x_550.x, x_549.y); int const x_1000 = *(h); *(h) = 0; *(h) = x_1000; param_3 = x_81; int const x_1001 = i_1; i_1 = 0; i_1 = x_1001; float2 const x_553 = float2(x_549.y, x_552.x); int const x_1002 = *(h); *(h) = 0; *(h) = x_1002; swap_i1_i1_(&(param_2), &(param_3), tint_symbol_84); int const x_1003 = *(l); *(l) = 0; *(l) = x_1003; float2 const x_554 = float2(x_536.z, float3(1.0f, 2.0f, 3.0f).y); int const x_1004 = param_1; param_1 = 0; param_1 = x_1004; int const x_83 = i_1; int const x_1005 = param; param = 0; param = x_1005; float2 const x_555 = float2(x_534.y, x_534.x); int const x_1006 = j_1; j_1 = 0; j_1 = x_1006; return x_83; } void quicksort_(thread QuicksortObject* const tint_symbol_85) { int param_4 = 0; int h_1 = 0; int p = 0; int l_1 = 0; int top = 0; tint_array_wrapper stack = {}; int param_5 = 0; l_1 = 0; int const x_1007 = param_5; param_5 = 0; param_5 = x_1007; h_1 = 9; tint_array_wrapper const x_1008 = stack; tint_array_wrapper const tint_symbol_20 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; stack = tint_symbol_20; stack = x_1008; float2 const x_556 = float2(float3(1.0f, 2.0f, 3.0f).y, float3(1.0f, 2.0f, 3.0f).y); int const x_1009 = param_5; param_5 = 0; param_5 = x_1009; top = -1; int const x_1010 = p; p = 0; p = x_1010; int const x_93 = top; float2 const x_557 = float2(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).x); int const x_1011 = p; p = 0; p = x_1011; int const x_94 = (x_93 + as_type(1u)); int const x_1012 = top; top = 0; top = x_1012; float2 const x_558 = float2(x_556.y, x_557.y); int const x_1013 = param_4; param_4 = 0; param_4 = x_1013; top = x_94; int const x_1014 = h_1; h_1 = 0; h_1 = x_1014; float3 const x_559 = float3(x_557.y, x_557.x, x_557.x); int const x_1015 = param_4; param_4 = 0; param_4 = x_1015; int const x_95 = l_1; QuicksortObject const x_1016 = *(tint_symbol_85); tint_array_wrapper const tint_symbol_21 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_22 = {.numbers=tint_symbol_21}; *(tint_symbol_85) = tint_symbol_22; *(tint_symbol_85) = x_1016; float3 const x_560 = float3(x_559.y, x_559.x, x_557.x); int const x_96_save = x_94; tint_array_wrapper const x_1017 = stack; tint_array_wrapper const tint_symbol_23 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; stack = tint_symbol_23; stack = x_1017; float3 const x_561 = float3(x_556.y, x_556.y, x_556.y); int const x_1018 = l_1; l_1 = 0; l_1 = 0; stack.arr[x_96_save] = x_95; int const x_1019 = param_5; param_5 = 0; param_5 = x_1019; int const x_97 = top; int const x_1020 = param_4; param_4 = 0; param_4 = x_1020; float3 const x_562 = float3(float3(1.0f, 2.0f, 3.0f).z, x_558.y, float3(1.0f, 2.0f, 3.0f).y); int const x_1021 = stack.arr[x_96_save]; stack.arr[x_96_save] = 0; stack.arr[x_96_save] = x_1021; int const x_98 = (x_97 + 1); int const x_1022 = stack.arr[x_96_save]; stack.arr[x_96_save] = 0; stack.arr[x_96_save] = x_1022; float3 const x_563 = float3(x_559.x, x_559.z, x_556.y); top = x_98; int const x_1023 = param_4; param_4 = 0; param_4 = x_1023; int const x_99 = h_1; int const x_1024 = param_4; param_4 = 0; param_4 = x_1024; float3 const x_564 = float3(x_558.x, x_561.x, x_558.y); int const x_1025 = l_1; l_1 = 0; l_1 = x_1025; int const x_100_save = x_98; int const x_1026 = param_5; param_5 = 0; param_5 = x_1026; float2 const x_565 = float2(x_564.z, x_564.z); int const x_1027 = p; p = 0; p = x_1027; stack.arr[x_100_save] = x_99; while (true) { float3 const x_566 = float3(x_563.x, x_563.x, x_563.x); int const x_1028 = h_1; h_1 = 0; h_1 = x_1028; tint_array_wrapper const x_1029 = stack; tint_array_wrapper const tint_symbol_24 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; stack = tint_symbol_24; stack = x_1029; int const x_106 = top; tint_array_wrapper const x_1030 = stack; tint_array_wrapper const tint_symbol_25 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; stack = tint_symbol_25; stack = x_1030; float2 const x_567 = float2(x_558.x, x_564.z); int const x_1031 = param_4; param_4 = 0; param_4 = x_1031; if ((x_106 >= as_type(0u))) { } else { break; } QuicksortObject const x_1032 = *(tint_symbol_85); tint_array_wrapper const tint_symbol_26 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_27 = {.numbers=tint_symbol_26}; *(tint_symbol_85) = tint_symbol_27; *(tint_symbol_85) = x_1032; float3 const x_568 = float3(x_559.y, x_559.x, x_563.y); int const x_1033 = param_4; param_4 = 0; param_4 = x_1033; int const x_108 = top; float3 const x_569 = float3(x_565.x, x_567.y, x_565.x); int const x_1034 = h_1; h_1 = 0; h_1 = x_1034; float2 const x_570 = float2(x_556.x, x_556.x); int const x_1035 = p; p = 0; p = x_1035; top = (x_108 - as_type(1u)); int const x_1036 = p; p = 0; p = x_1036; int const x_110_save = x_108; int const x_1037 = stack.arr[x_96_save]; stack.arr[x_96_save] = 0; stack.arr[x_96_save] = x_1037; int const x_111 = stack.arr[x_110_save]; tint_array_wrapper const x_1038 = stack; tint_array_wrapper const tint_symbol_28 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; stack = tint_symbol_28; stack = x_1038; float3 const x_571 = float3(x_559.y, x_559.x, x_564.y); int const x_1039 = l_1; l_1 = 0; l_1 = x_1039; h_1 = x_111; tint_array_wrapper const x_1040 = stack; tint_array_wrapper const tint_symbol_29 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; stack = tint_symbol_29; stack = x_1040; float2 const x_572 = float2(x_562.y, x_561.y); int const x_1041 = p; p = 0; p = x_1041; int const x_112 = top; int const x_1042 = param_4; param_4 = 0; param_4 = x_1042; int const x_1043 = stack.arr[x_100_save]; stack.arr[x_100_save] = 0; stack.arr[x_100_save] = x_1043; float2 const x_573 = float2(float3(1.0f, 2.0f, 3.0f).y, float3(1.0f, 2.0f, 3.0f).z); top = (x_112 - 1); int const x_1044 = param_5; param_5 = 0; param_5 = x_1044; float3 const x_574 = float3(x_570.y, x_565.x, x_570.y); int const x_1045 = h_1; h_1 = 0; h_1 = x_1045; int const x_114_save = x_112; float2 const x_575 = float2(x_564.y, x_564.z); int const x_1046 = stack.arr[x_100_save]; stack.arr[x_100_save] = 0; stack.arr[x_100_save] = x_1046; int const x_115 = stack.arr[x_114_save]; int const x_1047 = p; p = 0; p = x_1047; float3 const x_576 = float3(x_573.y, x_573.y, x_565.x); int const x_1048 = param_5; param_5 = 0; param_5 = x_1048; l_1 = x_115; int const x_1049 = top; top = 0; top = x_1049; int const x_118 = l_1; param_4 = x_118; int const x_1050 = stack.arr[x_110_save]; stack.arr[x_110_save] = 0; stack.arr[x_110_save] = x_1050; float2 const x_577 = float2(x_569.y, x_569.z); int const x_120 = h_1; float2 const x_578 = float2(x_558.x, float3(1.0f, 2.0f, 3.0f).y); param_5 = x_120; int const x_1051 = stack.arr[x_100_save]; stack.arr[x_100_save] = 0; stack.arr[x_100_save] = x_1051; int const x_121 = performPartition_i1_i1_(&(param_4), &(param_5), tint_symbol_85); float2 const x_579 = float2(x_567.x, x_568.x); int const x_1052 = param_5; param_5 = 0; param_5 = x_1052; p = x_121; int const x_1053 = param_4; param_4 = 0; param_4 = x_1053; int const x_122 = p; int const x_1054 = h_1; h_1 = 0; h_1 = x_1054; float2 const x_580 = float2(x_568.y, x_568.y); int const x_1055 = l_1; l_1 = 0; l_1 = x_1055; int const x_1056 = h_1; h_1 = 0; h_1 = x_1056; int const x_124 = l_1; int const x_1057 = stack.arr[x_110_save]; stack.arr[x_110_save] = 0; stack.arr[x_110_save] = x_1057; int const x_1058 = h_1; h_1 = 0; h_1 = x_1058; float2 const x_582 = float2(x_567.y, x_573.x); int const x_1059 = stack.arr[x_100_save]; stack.arr[x_100_save] = 0; stack.arr[x_100_save] = x_1059; if (((x_122 - as_type(1u)) > x_124)) { int const x_1060 = param_4; param_4 = 0; param_4 = x_1060; int const x_128 = top; float2 const x_583 = float2(x_571.y, x_556.y); int const x_1061 = stack.arr[x_100_save]; stack.arr[x_100_save] = 0; stack.arr[x_100_save] = x_1061; tint_array_wrapper const x_1062 = stack; tint_array_wrapper const tint_symbol_30 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; stack = tint_symbol_30; stack = x_1062; float2 const x_584 = float2(x_569.z, x_569.y); float3 const x_585 = float3(x_580.y, x_577.x, x_577.x); int const x_130 = l_1; int const x_1063 = stack.arr[x_114_save]; stack.arr[x_114_save] = 0; stack.arr[x_114_save] = x_1063; float2 const x_586 = float2(x_564.x, x_585.x); int const x_1064 = param_5; param_5 = 0; param_5 = x_1064; int const x_131_save = (1 + x_128); int const x_1065 = stack.arr[x_110_save]; stack.arr[x_110_save] = 0; stack.arr[x_110_save] = x_1065; float3 const x_587 = float3(x_566.y, x_566.y, x_563.x); int const x_1066 = param_5; param_5 = 0; param_5 = x_1066; stack.arr[x_131_save] = x_130; int const x_132 = top; int const x_1067 = stack.arr[x_100_save]; stack.arr[x_100_save] = 0; stack.arr[x_100_save] = x_1067; float2 const x_588 = float2(x_575.y, x_575.x); int const x_1068 = stack.arr[x_131_save]; stack.arr[x_131_save] = 0; stack.arr[x_131_save] = x_1068; int const x_133 = as_type((1u + as_type(x_132))); int const x_1069 = stack.arr[x_100_save]; stack.arr[x_100_save] = 0; stack.arr[x_100_save] = x_1069; float3 const x_589 = float3(x_576.z, x_588.y, x_576.z); int const x_1070 = h_1; h_1 = 0; h_1 = x_1070; top = x_133; tint_array_wrapper const x_1071 = stack; tint_array_wrapper const tint_symbol_31 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; stack = tint_symbol_31; stack = x_1071; int const x_134 = p; float2 const x_590 = float2(x_576.x, x_573.y); int const x_1072 = stack.arr[x_114_save]; stack.arr[x_114_save] = 0; stack.arr[x_114_save] = x_1072; int const x_136_save = x_133; int const x_1073 = stack.arr[x_114_save]; stack.arr[x_114_save] = 0; stack.arr[x_114_save] = x_1073; stack.arr[x_136_save] = (x_134 - as_type(1u)); int const x_1074 = stack.arr[x_96_save]; stack.arr[x_96_save] = 0; stack.arr[x_96_save] = x_1074; float2 const x_591 = float2(x_569.z, x_569.y); int const x_1075 = stack.arr[x_136_save]; stack.arr[x_136_save] = 0; stack.arr[x_136_save] = x_1075; } int const x_1076 = stack.arr[x_96_save]; stack.arr[x_96_save] = 0; stack.arr[x_96_save] = x_1076; float2 const x_592 = float2(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).y); QuicksortObject const x_1077 = *(tint_symbol_85); tint_array_wrapper const tint_symbol_32 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_33 = {.numbers=tint_symbol_32}; *(tint_symbol_85) = tint_symbol_33; *(tint_symbol_85) = x_1077; int const x_137 = p; int const x_1078 = stack.arr[x_114_save]; stack.arr[x_114_save] = 0; stack.arr[x_114_save] = x_1078; float3 const x_593 = float3(x_571.z, x_556.x, x_556.y); int const x_1079 = p; p = 0; p = x_1079; float3 const x_594 = float3(x_563.z, x_563.x, x_575.x); int const x_1080 = stack.arr[x_114_save]; stack.arr[x_114_save] = 0; stack.arr[x_114_save] = x_1080; int const x_139 = h_1; int const x_1081 = top; top = 0; top = x_1081; float3 const x_595 = float3(x_560.z, x_568.x, x_560.x); int const x_1082 = stack.arr[x_100_save]; stack.arr[x_100_save] = 0; stack.arr[x_100_save] = x_1082; int const x_1083 = p; p = 0; p = x_1083; if ((as_type((1u + as_type(x_137))) < x_139)) { int const x_1084 = stack.arr[x_114_save]; stack.arr[x_114_save] = 0; stack.arr[x_114_save] = x_1084; float2 const x_596 = float2(x_592.y, x_582.x); int const x_1085 = l_1; l_1 = 0; l_1 = x_1085; int const x_143 = top; int const x_1086 = stack.arr[x_114_save]; stack.arr[x_114_save] = 0; stack.arr[x_114_save] = x_1086; float3 const x_597 = float3(x_562.y, x_560.y, x_560.y); int const x_144 = (x_143 + 1); int const x_1087 = param_5; param_5 = 0; param_5 = x_1087; top = x_144; int const x_1088 = stack.arr[x_114_save]; stack.arr[x_114_save] = 0; stack.arr[x_114_save] = x_1088; int const x_145 = p; int const x_1089 = param_5; param_5 = 0; param_5 = x_1089; float3 const x_599 = float3(x_560.z, x_560.x, x_568.x); int const x_1090 = p; p = 0; p = x_1090; float3 const x_600 = float3(x_556.x, x_580.x, x_580.x); int const x_1091 = stack.arr[x_100_save]; stack.arr[x_100_save] = 0; stack.arr[x_100_save] = x_1091; int const x_147_save = x_144; int const x_1092 = stack.arr[x_110_save]; stack.arr[x_110_save] = 0; stack.arr[x_110_save] = x_1092; float2 const x_601 = float2(x_563.x, x_563.y); stack.arr[x_147_save] = as_type((1u + as_type(x_145))); tint_array_wrapper const x_1093 = stack; tint_array_wrapper const tint_symbol_34 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; stack = tint_symbol_34; stack = x_1093; int const x_148 = top; int const x_1094 = stack.arr[x_114_save]; stack.arr[x_114_save] = 0; stack.arr[x_114_save] = x_1094; float2 const x_602 = float2(x_565.y, x_599.y); tint_array_wrapper const x_1095 = stack; tint_array_wrapper const tint_symbol_35 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; stack = tint_symbol_35; stack = x_1095; int const x_149 = (x_148 + as_type(1u)); int const x_1096 = stack.arr[x_147_save]; stack.arr[x_147_save] = 0; stack.arr[x_147_save] = x_1096; top = x_149; int const x_1097 = param_4; param_4 = 0; param_4 = x_1097; int const x_150 = h_1; int const x_1098 = stack.arr[x_100_save]; stack.arr[x_100_save] = 0; stack.arr[x_100_save] = x_1098; int const x_1099 = stack.arr[x_96_save]; stack.arr[x_96_save] = 0; stack.arr[x_96_save] = x_1099; stack.arr[x_149] = x_150; int const x_1100 = stack.arr[x_114_save]; stack.arr[x_114_save] = 0; stack.arr[x_114_save] = x_1100; float3 const x_603 = float3(x_568.y, x_564.x, x_564.x); int const x_1101 = l_1; l_1 = 0; l_1 = x_1101; } int const x_1102 = stack.arr[x_100_save]; stack.arr[x_100_save] = 0; stack.arr[x_100_save] = x_1102; { int const x_1103 = l_1; l_1 = 0; l_1 = x_1103; float2 const x_604 = float2(x_563.z, x_564.x); QuicksortObject const x_1104 = *(tint_symbol_85); tint_array_wrapper const tint_symbol_36 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_37 = {.numbers=tint_symbol_36}; *(tint_symbol_85) = tint_symbol_37; *(tint_symbol_85) = x_1104; } } int const x_1105 = h_1; h_1 = 0; h_1 = x_1105; return; } void main_1(constant buf0& x_188, thread QuicksortObject* const tint_symbol_86, thread float4* const tint_symbol_87, thread float4* const tint_symbol_88) { float3 color = 0.0f; int i_2 = 0; float2 uv = 0.0f; float2 const x_717 = uv; uv = float2(0.0f, 0.0f); uv = x_717; i_2 = 0; QuicksortObject const x_721 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_38 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_39 = {.numbers=tint_symbol_38}; *(tint_symbol_86) = tint_symbol_39; *(tint_symbol_86) = x_721; if (true) { QuicksortObject const x_722 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_40 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_41 = {.numbers=tint_symbol_40}; *(tint_symbol_86) = tint_symbol_41; *(tint_symbol_86) = x_722; float2 const x_431 = float2(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).x); int const x_158 = i_2; float2 const x_723 = uv; uv = float2(0.0f, 0.0f); uv = x_723; float3 const x_725 = color; color = float3(0.0f, 0.0f, 0.0f); color = x_725; float2 const x_432 = float2(x_431.y, x_431.y); QuicksortObject const x_726 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_42 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_43 = {.numbers=tint_symbol_42}; *(tint_symbol_86) = tint_symbol_43; *(tint_symbol_86) = x_726; } QuicksortObject const x_756 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_44 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_45 = {.numbers=tint_symbol_44}; *(tint_symbol_86) = tint_symbol_45; *(tint_symbol_86) = x_756; float2 const x_446 = float2(float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).x); int const x_757 = i_2; i_2 = 0; i_2 = x_757; quicksort_(tint_symbol_86); QuicksortObject const x_758 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_46 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_47 = {.numbers=tint_symbol_46}; *(tint_symbol_86) = tint_symbol_47; *(tint_symbol_86) = x_758; float4 const x_184 = *(tint_symbol_87); float2 const x_759 = uv; uv = float2(0.0f, 0.0f); uv = x_759; float2 const x_447 = float2(float2(0.0f, 0.0f).y, float2(0.0f, 0.0f).y); float2 const x_760 = uv; uv = float2(0.0f, 0.0f); uv = x_760; float2 const x_185 = float2(x_184.x, x_184.y); float3 const x_448 = float3(x_185.y, x_446.y, x_446.y); QuicksortObject const x_761 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_48 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_49 = {.numbers=tint_symbol_48}; *(tint_symbol_86) = tint_symbol_49; *(tint_symbol_86) = x_761; float2 const x_762 = uv; uv = float2(0.0f, 0.0f); uv = x_762; float2 const x_191 = x_188.resolution; QuicksortObject const x_763 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_50 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_51 = {.numbers=tint_symbol_50}; *(tint_symbol_86) = tint_symbol_51; *(tint_symbol_86) = x_763; float3 const x_449 = float3(x_184.y, float3(1.0f, 2.0f, 3.0f).z, x_184.w); float3 const x_764 = color; color = float3(0.0f, 0.0f, 0.0f); color = x_764; float2 const x_192 = (x_185 / x_191); QuicksortObject const x_765 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_52 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_53 = {.numbers=tint_symbol_52}; *(tint_symbol_86) = tint_symbol_53; *(tint_symbol_86) = x_765; float2 const x_450 = float2(x_447.x, x_185.y); float3 const x_766 = color; color = float3(0.0f, 0.0f, 0.0f); float3 const x_767 = color; color = float3(0.0f, 0.0f, 0.0f); color = x_767; color = x_766; uv = x_192; color = float3(1.0f, 2.0f, 3.0f); float3 const x_768 = color; color = float3(0.0f, 0.0f, 0.0f); color = x_768; float3 const x_451 = float3(x_185.x, x_185.y, x_446.y); QuicksortObject const x_769 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_54 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_55 = {.numbers=tint_symbol_54}; *(tint_symbol_86) = tint_symbol_55; *(tint_symbol_86) = x_769; int const x_770 = (*(tint_symbol_86)).numbers.arr[0u]; (*(tint_symbol_86)).numbers.arr[0u] = 0; (*(tint_symbol_86)).numbers.arr[0u] = x_770; int const x_201 = (*(tint_symbol_86)).numbers.arr[0u]; QuicksortObject const x_771 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_56 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_57 = {.numbers=tint_symbol_56}; *(tint_symbol_86) = tint_symbol_57; *(tint_symbol_86) = x_771; int const x_772 = (*(tint_symbol_86)).numbers.arr[0u]; (*(tint_symbol_86)).numbers.arr[0u] = 0; (*(tint_symbol_86)).numbers.arr[0u] = x_772; float const x_206 = color.x; float const x_773 = color.x; color.x = 0.0f; color.x = x_773; float2 const x_452 = float2(float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).y); int const x_774 = i_2; i_2 = 0; i_2 = x_774; QuicksortObject const x_775 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_58 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_59 = {.numbers=tint_symbol_58}; *(tint_symbol_86) = tint_symbol_59; *(tint_symbol_86) = x_775; float3 const x_453 = float3(x_451.x, x_450.x, x_450.y); color.x = (x_206 + float(x_201)); float2 const x_776 = uv; uv = float2(0.0f, 0.0f); uv = x_776; float2 const x_777 = uv; uv = float2(0.0f, 0.0f); uv = x_777; float2 const x_454 = float2(x_184.y, x_184.y); float const x_210 = uv.x; float2 const x_455 = float2(x_192.y, x_192.x); float const x_778 = uv.x; uv.x = 0.0f; uv.x = x_778; QuicksortObject const x_779 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_60 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_61 = {.numbers=tint_symbol_60}; *(tint_symbol_86) = tint_symbol_61; *(tint_symbol_86) = x_779; if ((x_210 > 0.25f)) { int const x_780 = i_2; i_2 = 0; i_2 = x_780; int const x_781 = (*(tint_symbol_86)).numbers.arr[0u]; (*(tint_symbol_86)).numbers.arr[0u] = 0; (*(tint_symbol_86)).numbers.arr[0u] = x_781; float3 const x_456 = float3(float2(0.0f, 0.0f).y, x_448.y, x_448.y); float const x_782 = uv.x; uv.x = 0.0f; uv.x = x_782; int const x_216 = (*(tint_symbol_86)).numbers.arr[1]; QuicksortObject const x_783 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_62 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_63 = {.numbers=tint_symbol_62}; *(tint_symbol_86) = tint_symbol_63; *(tint_symbol_86) = x_783; float2 const x_457 = float2(x_454.x, x_454.x); float2 const x_784 = uv; uv = float2(0.0f, 0.0f); uv = x_784; QuicksortObject const x_785 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_64 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_65 = {.numbers=tint_symbol_64}; *(tint_symbol_86) = tint_symbol_65; *(tint_symbol_86) = x_785; float2 const x_458 = float2(float3(1.0f, 2.0f, 3.0f).z, float2(0.0f, 0.0f).y); int const x_786 = i_2; i_2 = 0; i_2 = x_786; float const x_219 = color[0]; float const x_787 = color[0]; color[0] = 0.0f; color[0] = x_787; float3 const x_788 = color; color = float3(0.0f, 0.0f, 0.0f); color = x_788; float3 const x_789 = color; color = float3(0.0f, 0.0f, 0.0f); color = x_789; float3 const x_459 = float3(x_454.y, x_454.y, x_447.y); float const x_790 = color[0]; color[0] = 0.0f; color[0] = x_790; color.x = (float(x_216) + x_219); int const x_791 = (*(tint_symbol_86)).numbers.arr[0u]; (*(tint_symbol_86)).numbers.arr[0u] = 0; (*(tint_symbol_86)).numbers.arr[0u] = x_791; } float const x_792 = uv.x; uv.x = 0.0f; uv.x = x_792; float const x_793 = uv.x; uv.x = 0.0f; uv.x = x_793; float const x_223 = uv.x; float const x_794 = uv.x; uv.x = 0.0f; uv.x = x_794; float3 const x_460 = float3(x_453.z, x_453.y, x_453.y); float2 const x_795 = uv; uv = float2(0.0f, 0.0f); uv = x_795; float const x_796 = uv.x; uv.x = 0.0f; uv.x = x_796; float2 const x_461 = float2(float2(0.0f, 0.0f).y, float2(0.0f, 0.0f).y); float const x_797 = uv.x; uv.x = 0.0f; uv.x = x_797; if ((x_223 > 0.5f)) { float const x_798 = uv.x; uv.x = 0.0f; uv.x = x_798; float2 const x_462 = float2(x_446.x, x_446.x); float const x_799 = color.x; color.x = 0.0f; color.x = x_799; float const x_800 = color.x; color.x = 0.0f; color.x = x_800; float3 const x_463 = float3(x_453.x, x_453.z, x_461.y); float const x_801 = color.x; color.x = 0.0f; color.x = x_801; int const x_230 = (*(tint_symbol_86)).numbers.arr[2u]; float const x_802 = uv.x; uv.x = 0.0f; uv.x = x_802; float const x_803 = color.x; color.x = 0.0f; color.x = x_803; int const x_804 = (*(tint_symbol_86)).numbers.arr[2u]; (*(tint_symbol_86)).numbers.arr[2u] = 0; (*(tint_symbol_86)).numbers.arr[2u] = x_804; float2 const x_464 = float2(x_450.y, x_191.x); float const x_805 = color.y; color.y = 0.0f; color.y = x_805; float const x_234 = color.y; int const x_806 = (*(tint_symbol_86)).numbers.arr[2u]; (*(tint_symbol_86)).numbers.arr[2u] = 0; (*(tint_symbol_86)).numbers.arr[2u] = x_806; float2 const x_465 = float2(x_463.x, x_185.x); float const x_807 = color.x; color.x = 0.0f; color.x = x_807; int const x_808 = i_2; i_2 = 0; i_2 = x_808; float2 const x_466 = float2(x_455.y, float2(0.0f, 0.0f).y); int const x_809 = i_2; i_2 = 0; i_2 = x_809; color.y = (float(x_230) + x_234); float const x_810 = uv.x; uv.x = 0.0f; uv.x = x_810; } int const x_811 = i_2; i_2 = 0; i_2 = x_811; float2 const x_467 = float2(x_191.x, x_191.x); float const x_812 = uv.x; uv.x = 0.0f; uv.x = x_812; float const x_238 = uv[0]; float3 const x_813 = color; color = float3(0.0f, 0.0f, 0.0f); color = x_813; float const x_814 = color.x; color.x = 0.0f; color.x = x_814; if ((x_238 > 0.75f)) { float const x_815 = color.x; color.x = 0.0f; color.x = x_815; int const x_245 = (*(tint_symbol_86)).numbers.arr[3]; float const x_816 = color.x; color.x = 0.0f; color.x = x_816; QuicksortObject const x_817 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_66 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_67 = {.numbers=tint_symbol_66}; *(tint_symbol_86) = tint_symbol_67; *(tint_symbol_86) = x_817; float3 const x_468 = float3(x_467.x, x_467.x, x_467.x); float const x_818 = uv[0]; uv[0] = 0.0f; uv[0] = x_818; float const x_819 = uv.x; uv.x = 0.0f; uv.x = x_819; float const x_249 = color.z; float3 const x_820 = color; color = float3(0.0f, 0.0f, 0.0f); color = x_820; float3 const x_469 = float3(x_467.x, x_191.y, x_467.y); float const x_821 = color.z; color.z = 0.0f; color.z = x_821; int const x_822 = (*(tint_symbol_86)).numbers.arr[0u]; (*(tint_symbol_86)).numbers.arr[0u] = 0; (*(tint_symbol_86)).numbers.arr[0u] = x_822; float2 const x_470 = float2(float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).y); float const x_823 = color.z; color.z = 0.0f; color.z = x_823; color.z = (x_249 + float(x_245)); float2 const x_824 = uv; uv = float2(0.0f, 0.0f); uv = x_824; float2 const x_471 = float2(x_470.y, x_470.y); } float const x_825 = uv[0]; uv[0] = 0.0f; uv[0] = x_825; float3 const x_472 = float3(x_454.x, x_454.y, x_454.y); int const x_254 = (*(tint_symbol_86)).numbers.arr[4]; float const x_826 = uv[0]; uv[0] = 0.0f; uv[0] = x_826; float3 const x_827 = color; color = float3(0.0f, 0.0f, 0.0f); color = x_827; float3 const x_473 = float3(x_446.y, x_453.x, x_453.x); int const x_828 = (*(tint_symbol_86)).numbers.arr[4]; (*(tint_symbol_86)).numbers.arr[4] = 0; (*(tint_symbol_86)).numbers.arr[4] = x_828; float2 const x_474 = float2(x_191.x, x_184.z); float const x_829 = uv.x; uv.x = 0.0f; uv.x = x_829; float const x_257 = color.y; float const x_830 = color.y; color.y = 0.0f; color.y = x_830; float2 const x_475 = float2(x_467.x, x_450.x); float const x_831 = uv.x; uv.x = 0.0f; uv.x = x_831; float const x_832 = color.x; color.x = 0.0f; color.x = x_832; float2 const x_476 = float2(x_451.z, x_460.y); color.y = (x_257 + float(x_254)); float3 const x_477 = float3(float2(0.0f, 0.0f).x, x_472.x, float2(0.0f, 0.0f).y); float const x_833 = uv.x; uv.x = 0.0f; uv.x = x_833; float const x_834 = color.x; color.x = 0.0f; color.x = x_834; float2 const x_478 = float2(x_472.x, x_472.y); float const x_835 = uv.y; uv.y = 0.0f; uv.y = x_835; float const x_261 = uv.y; int const x_836 = i_2; i_2 = 0; i_2 = x_836; float3 const x_479 = float3(float2(0.0f, 0.0f).y, x_454.y, float2(0.0f, 0.0f).x); int const x_837 = (*(tint_symbol_86)).numbers.arr[0u]; (*(tint_symbol_86)).numbers.arr[0u] = 0; (*(tint_symbol_86)).numbers.arr[0u] = x_837; float const x_838 = color.y; color.y = 0.0f; color.y = x_838; float3 const x_480 = float3(x_446.x, x_446.x, float2(0.0f, 0.0f).y); float const x_839 = uv.x; uv.x = 0.0f; uv.x = x_839; if ((x_261 > 0.25f)) { float2 const x_481 = float2(x_447.x, x_480.z); float3 const x_840 = color; color = float3(0.0f, 0.0f, 0.0f); color = x_840; int const x_267 = (*(tint_symbol_86)).numbers.arr[5u]; float const x_841 = color.x; color.x = 0.0f; color.x = x_841; int const x_842 = i_2; i_2 = 0; i_2 = x_842; int const x_843 = i_2; i_2 = 0; i_2 = x_843; float const x_270 = color.x; float const x_844 = uv[0]; uv[0] = 0.0f; uv[0] = x_844; float3 const x_482 = float3(x_455.x, x_475.y, x_455.y); QuicksortObject const x_845 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_68 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_69 = {.numbers=tint_symbol_68}; *(tint_symbol_86) = tint_symbol_69; *(tint_symbol_86) = x_845; float const x_846 = uv.y; uv.y = 0.0f; uv.y = x_846; int const x_847 = i_2; i_2 = 0; i_2 = x_847; float3 const x_483 = float3(x_184.w, x_184.w, x_192.x); float const x_848 = uv.x; uv.x = 0.0f; uv.x = x_848; color.x = (float(x_267) + x_270); float3 const x_484 = float3(x_454.y, x_450.x, x_454.y); float const x_849 = uv.x; uv.x = 0.0f; uv.x = x_849; } float const x_850 = color.x; color.x = 0.0f; color.x = x_850; float3 const x_485 = float3(x_467.x, x_450.y, x_450.x); float const x_851 = uv.y; uv.y = 0.0f; uv.y = x_851; int const x_852 = (*(tint_symbol_86)).numbers.arr[4]; (*(tint_symbol_86)).numbers.arr[4] = 0; (*(tint_symbol_86)).numbers.arr[4] = x_852; float const x_274 = uv.y; int const x_853 = (*(tint_symbol_86)).numbers.arr[0u]; (*(tint_symbol_86)).numbers.arr[0u] = 0; (*(tint_symbol_86)).numbers.arr[0u] = x_853; if ((x_274 > 0.5f)) { float const x_854 = uv.x; uv.x = 0.0f; uv.x = x_854; float2 const x_486 = float2(x_480.y, x_455.y); float const x_855 = color.y; color.y = 0.0f; color.y = x_855; float2 const x_487 = float2(x_449.z, x_449.y); float const x_856 = uv.y; uv.y = 0.0f; uv.y = x_856; int const x_280 = (*(tint_symbol_86)).numbers.arr[6u]; float const x_857 = uv.y; uv.y = 0.0f; uv.y = x_857; int const x_858 = i_2; i_2 = 0; i_2 = x_858; int const x_859 = (*(tint_symbol_86)).numbers.arr[4]; (*(tint_symbol_86)).numbers.arr[4] = 0; (*(tint_symbol_86)).numbers.arr[4] = x_859; float2 const x_488 = float2(x_473.z, x_473.y); float const x_283 = color.y; float2 const x_860 = uv; uv = float2(0.0f, 0.0f); uv = x_860; float const x_861 = color.x; color.x = 0.0f; color.x = x_861; float2 const x_489 = float2(x_475.y, x_475.x); int const x_862 = (*(tint_symbol_86)).numbers.arr[6u]; (*(tint_symbol_86)).numbers.arr[6u] = 0; (*(tint_symbol_86)).numbers.arr[6u] = x_862; int const x_863 = (*(tint_symbol_86)).numbers.arr[6u]; (*(tint_symbol_86)).numbers.arr[6u] = 0; (*(tint_symbol_86)).numbers.arr[6u] = x_863; float2 const x_490 = float2(x_480.z, x_480.z); QuicksortObject const x_864 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_70 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_71 = {.numbers=tint_symbol_70}; *(tint_symbol_86) = tint_symbol_71; *(tint_symbol_86) = x_864; color.y = (float(x_280) + x_283); float const x_865 = color.x; color.x = 0.0f; color.x = x_865; float2 const x_491 = float2(float3(1.0f, 2.0f, 3.0f).y, x_454.x); float const x_866 = color.y; color.y = 0.0f; color.y = x_866; } float2 const x_492 = float2(x_455.y, x_455.y); float const x_867 = color.x; color.x = 0.0f; color.x = x_867; float const x_287 = uv.y; QuicksortObject const x_868 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_72 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_73 = {.numbers=tint_symbol_72}; *(tint_symbol_86) = tint_symbol_73; *(tint_symbol_86) = x_868; float2 const x_493 = float2(x_475.x, x_475.y); float const x_869 = uv[0]; uv[0] = 0.0f; uv[0] = x_869; float const x_870 = color.y; color.y = 0.0f; color.y = x_870; float3 const x_494 = float3(x_191.x, x_191.y, x_191.y); int const x_871 = (*(tint_symbol_86)).numbers.arr[4]; (*(tint_symbol_86)).numbers.arr[4] = 0; (*(tint_symbol_86)).numbers.arr[4] = x_871; if ((x_287 > 0.75f)) { float3 const x_872 = color; color = float3(0.0f, 0.0f, 0.0f); color = x_872; float const x_873 = color.x; color.x = 0.0f; color.x = x_873; float3 const x_495 = float3(x_192.y, x_192.x, x_192.y); float3 const x_874 = color; color = float3(0.0f, 0.0f, 0.0f); color = x_874; int const x_293 = (*(tint_symbol_86)).numbers.arr[7]; float const x_875 = uv.x; uv.x = 0.0f; uv.x = x_875; float3 const x_496 = float3(x_475.x, x_467.y, x_467.x); float const x_876 = color.y; color.y = 0.0f; color.y = x_876; float2 const x_497 = float2(x_477.x, x_461.y); int const x_877 = (*(tint_symbol_86)).numbers.arr[0u]; (*(tint_symbol_86)).numbers.arr[0u] = 0; (*(tint_symbol_86)).numbers.arr[0u] = x_877; float const x_878 = color.y; color.y = 0.0f; color.y = x_878; float3 const x_498 = float3(x_478.x, x_478.y, x_478.x); float const x_879 = color.x; color.x = 0.0f; color.x = x_879; float const x_296 = color.z; float const x_880 = uv.y; uv.y = 0.0f; uv.y = x_880; float2 const x_499 = float2(x_184.x, x_184.y); float const x_881 = uv.x; uv.x = 0.0f; uv.x = x_881; float const x_882 = uv.y; uv.y = 0.0f; uv.y = x_882; float const x_883 = uv.y; uv.y = 0.0f; uv.y = x_883; float3 const x_500 = float3(x_499.y, x_499.y, x_494.z); float const x_884 = color.z; color.z = 0.0f; color.z = x_884; color.z = (float(x_293) + x_296); float const x_885 = color.y; color.y = 0.0f; color.y = x_885; float2 const x_501 = float2(x_453.x, x_453.z); float const x_886 = color.x; color.x = 0.0f; color.x = x_886; } int const x_887 = i_2; i_2 = 0; i_2 = x_887; float2 const x_502 = float2(x_451.y, x_192.y); float2 const x_888 = uv; uv = float2(0.0f, 0.0f); uv = x_888; int const x_301 = (*(tint_symbol_86)).numbers.arr[8]; int const x_889 = i_2; i_2 = 0; i_2 = x_889; float2 const x_503 = float2(x_185.x, x_451.z); int const x_890 = (*(tint_symbol_86)).numbers.arr[8]; (*(tint_symbol_86)).numbers.arr[8] = 0; (*(tint_symbol_86)).numbers.arr[8] = x_890; float const x_891 = color.y; color.y = 0.0f; color.y = x_891; float2 const x_504 = float2(x_453.y, float2(0.0f, 0.0f).x); float const x_892 = color.x; color.x = 0.0f; color.x = x_892; float3 const x_505 = float3(x_504.x, x_504.y, x_504.x); float const x_893 = color.z; color.z = 0.0f; color.z = x_893; float const x_304 = color.z; float const x_894 = color.x; color.x = 0.0f; color.x = x_894; float2 const x_506 = float2(x_493.x, x_492.x); int const x_895 = (*(tint_symbol_86)).numbers.arr[4]; (*(tint_symbol_86)).numbers.arr[4] = 0; (*(tint_symbol_86)).numbers.arr[4] = x_895; float const x_896 = uv.y; uv.y = 0.0f; uv.y = x_896; float2 const x_507 = float2(x_461.x, x_447.x); float const x_897 = color.y; color.y = 0.0f; color.y = x_897; color.z = (x_304 + float(x_301)); float2 const x_898 = uv; uv = float2(0.0f, 0.0f); uv = x_898; float const x_899 = uv.x; uv.x = 0.0f; uv.x = x_899; float3 const x_508 = float3(x_461.y, x_461.x, x_506.y); float const x_900 = uv.x; uv.x = 0.0f; uv.x = x_900; float const x_308 = uv.x; float const x_901 = color.y; color.y = 0.0f; color.y = x_901; float3 const x_509 = float3(x_503.y, x_503.x, x_448.z); float const x_902 = uv.y; uv.y = 0.0f; uv.y = x_902; float const x_310 = uv.y; float const x_903 = uv.y; uv.y = 0.0f; uv.y = x_903; float const x_904 = color.z; color.z = 0.0f; color.z = x_904; float3 const x_510 = float3(float3(1.0f, 2.0f, 3.0f).y, x_485.y, x_485.z); float const x_905 = color.z; color.z = 0.0f; color.z = x_905; int const x_906 = i_2; i_2 = 0; i_2 = x_906; float2 const x_511 = float2(x_485.z, x_485.y); float3 const x_907 = color; color = float3(0.0f, 0.0f, 0.0f); color = x_907; float const x_908 = uv.y; uv.y = 0.0f; uv.y = x_908; float3 const x_512 = float3(x_455.y, x_455.y, x_455.y); int const x_909 = (*(tint_symbol_86)).numbers.arr[4]; (*(tint_symbol_86)).numbers.arr[4] = 0; (*(tint_symbol_86)).numbers.arr[4] = x_909; if ((fabs((x_308 - x_310)) < 0.25f)) { float const x_910 = uv.x; uv.x = 0.0f; uv.x = x_910; QuicksortObject const x_911 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_74 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_75 = {.numbers=tint_symbol_74}; *(tint_symbol_86) = tint_symbol_75; *(tint_symbol_86) = x_911; float3 const x_513 = float3(x_505.z, x_505.x, x_448.x); int const x_912 = (*(tint_symbol_86)).numbers.arr[8]; (*(tint_symbol_86)).numbers.arr[8] = 0; (*(tint_symbol_86)).numbers.arr[8] = x_912; int const x_317 = (*(tint_symbol_86)).numbers.arr[9u]; float3 const x_514 = float3(x_474.y, x_474.y, x_474.y); float const x_913 = uv.y; uv.y = 0.0f; uv.y = x_913; float const x_320 = color.x; float const x_914 = uv.y; uv.y = 0.0f; uv.y = x_914; float2 const x_515 = float2(x_502.x, x_502.y); float const x_915 = color.x; color.x = 0.0f; color.x = x_915; float3 const x_916 = color; color = float3(0.0f, 0.0f, 0.0f); color = x_916; float2 const x_516 = float2(x_452.x, x_452.x); float2 const x_917 = uv; uv = float2(0.0f, 0.0f); uv = x_917; float const x_918 = uv.x; uv.x = 0.0f; uv.x = x_918; float3 const x_517 = float3(float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).y); color.x = (float(x_317) + x_320); float const x_919 = color.x; color.x = 0.0f; color.x = x_919; float3 const x_518 = float3(x_480.y, x_508.x, x_480.x); float const x_920 = color.x; color.x = 0.0f; color.x = x_920; } float const x_921 = uv.y; uv.y = 0.0f; uv.y = x_921; float3 const x_325 = color; float const x_922 = uv[0]; uv[0] = 0.0f; uv[0] = x_922; float3 const x_519 = float3(x_447.x, x_446.x, x_446.y); float3 const x_326 = normalize(x_325); float const x_923 = uv.x; uv.x = 0.0f; uv.x = x_923; QuicksortObject const x_924 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_76 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_77 = {.numbers=tint_symbol_76}; *(tint_symbol_86) = tint_symbol_77; *(tint_symbol_86) = x_924; QuicksortObject const x_925 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_78 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_79 = {.numbers=tint_symbol_78}; *(tint_symbol_86) = tint_symbol_79; *(tint_symbol_86) = x_925; float const x_926 = color.y; color.y = 0.0f; color.y = x_926; float2 const x_520 = float2(x_506.y, x_519.y); float const x_927 = color.y; color.y = 0.0f; color.y = x_927; float4 const x_330 = float4(x_326.x, x_326.y, x_326.z, 1.0f); float const x_928 = uv.y; uv.y = 0.0f; uv.y = x_928; float3 const x_521 = float3(float3(1.0f, 2.0f, 3.0f).y, float3(1.0f, 2.0f, 3.0f).y, x_520.y); float const x_929 = uv.x; uv.x = 0.0f; uv.x = x_929; *(tint_symbol_88) = x_330; QuicksortObject const x_930 = *(tint_symbol_86); tint_array_wrapper const tint_symbol_80 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; QuicksortObject const tint_symbol_81 = {.numbers=tint_symbol_80}; *(tint_symbol_86) = tint_symbol_81; *(tint_symbol_86) = x_930; float3 const x_522 = float3(x_330.w, x_330.y, x_493.x); float const x_931 = color.x; color.x = 0.0f; color.x = x_931; return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_188 [[buffer(0)]]) { thread float4 tint_symbol_89 = 0.0f; thread QuicksortObject tint_symbol_90 = {}; thread float4 tint_symbol_91 = 0.0f; tint_symbol_89 = gl_FragCoord_param; main_1(x_188, &(tint_symbol_90), &(tint_symbol_89), &(tint_symbol_91)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_91}; tint_symbol_2 const tint_symbol_82 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_82; }