#include using namespace metal; struct ssbOut { /* 0x0000 */ float result[1]; }; struct ssbA { /* 0x0000 */ float A[1]; }; struct Uniforms { /* 0x0000 */ float tint_symbol; /* 0x0004 */ int aShape; /* 0x0008 */ int outShape; /* 0x000c */ int outShapeStrides; /* 0x0010 */ int size; }; float getAAtOutCoords_(const device ssbA& x_20, thread uint3* const tint_symbol_3) { uint const x_42 = (*(tint_symbol_3)).x; float const x_44 = x_20.A[x_42]; return x_44; } float unaryOperation_f1_(thread float* const a) { float const x_47 = *(a); if ((x_47 < 0.0f)) { return INFINITY; } float const x_55 = *(a); return log(x_55); } void setOutput_i1_f1_(device ssbOut& x_16, thread int* const flatIndex, thread float* const value) { int const x_27 = *(flatIndex); float const x_28 = *(value); x_16.result[x_27] = x_28; return; } void main_1(constant Uniforms& x_24, const device ssbA& x_20, device ssbOut& x_16, thread uint3* const tint_symbol_4) { int index = 0; float a_1 = 0.0f; float param = 0.0f; int param_1 = 0; float param_2 = 0.0f; uint const x_61 = (*(tint_symbol_4)).x; index = as_type(x_61); int const x_63 = index; int const x_70 = x_24.size; if ((x_63 < x_70)) { float const x_75 = getAAtOutCoords_(x_20, tint_symbol_4); a_1 = x_75; float const x_77 = a_1; param = x_77; float const x_78 = unaryOperation_f1_(&(param)); int const x_80 = index; param_1 = x_80; param_2 = x_78; setOutput_i1_f1_(x_16, &(param_1), &(param_2)); } return; } kernel void tint_symbol_1(uint3 gl_GlobalInvocationID_param [[thread_position_in_grid]], constant Uniforms& x_24 [[buffer(2)]], const device ssbA& x_20 [[buffer(1)]], device ssbOut& x_16 [[buffer(0)]]) { thread uint3 tint_symbol_5 = 0u; tint_symbol_5 = gl_GlobalInvocationID_param; main_1(x_24, x_20, x_16, &(tint_symbol_5)); return; }