enable f16; fn acosh_de60d8() { var res : vec4<f16> = acosh(vec4<f16>(2.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { acosh_de60d8(); return vec4<f32>(); } @fragment fn fragment_main() { acosh_de60d8(); } @compute @workgroup_size(1) fn compute_main() { acosh_de60d8(); }