@group(1) @binding(0) var arg_0 : texture_depth_2d_array; fn textureLoad_9b2667() { var res : f32 = textureLoad(arg_0, vec2<i32>(1i), 1i, 1i); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureLoad_9b2667(); return vec4<f32>(); } @fragment fn fragment_main() { textureLoad_9b2667(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_9b2667(); }